Advanced Search
hol_options-hol_download-hol_contact-hol_team-hol_update-hol_stats-hol_faq-hol_links
Full games listing#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
login

Crossfire II
AGA/AmigaCD/AmigaNG PPC-AmigaPPC (AmigaOS 4)/AmigaPPC (WarpOS/PowerUp)/Pegasos-Sam460-AmigaPPC (MorphOS)/RTG
alias XFire II [Prerelease name]
Crossfire II - Double Barrel Screenshot
Information Review 4 manuals Cheatcode 1 weblink
44 screenshots 2 boxscans 1 diskscan Miscshot Conversion Gamemap
Information
Year of the first release2002LicenseCommercial
Number of disks (or CD)1PublisherAPC&TCP - Worldwide
Number max of players4Budget publisher
Simultaneous max players4DeveloperDreamworlds
LanguageEnglish
German
ArtistsCoder : Ricco Roßberg (Rossberg; Ricco Clemens)
Coder : Stefan Schulze
Coder : Steffen Häuser (Haeuser)
Coder : Thomas Schulze
Graphician : Dirk Böhme
Graphician : Simon Neumann
Graphician : Stefan Schulze
Graphician : Sven Kahlbrock
Graphician : Thomas Claus (imagodespira)
Musician : Markus Holler
Musician : Timo Kloss
Misc : Henning Thielemann
Misc : James Daniels
Misc : Marcus Klemm
Misc : Ricco Roßberg (Rossberg; Ricco Clemens)
Misc : Roman Bannack
Misc : Stefan Schulze
Misc : Thomas Schulze
Language in manual
HardwareAGA
AmigaCD
AmigaNG PPC-AmigaPPC (AmigaOS 4)
AmigaPPC (WarpOS/PowerUp)
Pegasos-Sam460-AmigaPPC (MorphOS)
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes- Choice of 50Mb minimum, 300Mb medium or 640Mb full HD installation using a standard or enhanced installer.

- Enhanced installer option requires V44+ of C= installer (OS 3.5+) and displays gfx from the game during HD installation.
Genre
CategoryMulti Type
SubcategoryMulti Type - Action
Dimension2D
QuickmatchAsteroids
QuickmatchWing Commander
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a sequel to Crossfire
is a sequel to X-Fire
Page views: 5202 - Last update: 15th January 2012
Rarity: Common as mud Common as mud
Notes:   [1] Game design by Thomas & Stefan Schulze; game story/plot by Thomas Schulze.
68K/PPC coding by Thomas & Stefan Schulze; AmigaOS 4 port by Steffen Häuser & Ricco Roßberg (Alinea Computer); CyberGraphX/ChunkyPPC gfx routines by Steffen Häuser.
Graphics by Dirk Böhme, Simon Neumann & Sven Kahlbrock; mission rendering by Dirk Böhme & Simon Neumann; animations by Simon Neumann & Sven Kahlbrock.
Main soundtrack by Timo Kloss; animation/outro music by Markus Holler.
Level/arena design by Marcus Klemm; HD installer by Ricco Roßberg; MUI preferences tool by Henning Thielemann; 4 player joystick adapter code by James Daniels; English localisation by Roman Bannack.

[2] Min. Requirements (68K/PPC): 68030 CPU, 16Mb ram, AGA/gfx card, 50Mb HD space, 4xCDROM.
Min. Requirements (AmigaOS 4): AmigaOS 4.x, 150MHz PPC or higher, 32Mb ram, gfx card, 100Mb HD space, 4xCDROM.
Recommended: 68040+/PPC CPU, 32Mb ram, gfx card, 300Mb+ HD space, 8xCDROM.

[3] Game includes a quit back to WB option, as well as gfx/sound card, joypad and 4 player joystick adapter support.


Known releases:

* V1.0 (Dec-02), V1.01 (10-Jan-03), 1.03 (20-Jan-03) [68K/PPC versions]
* V1.04 (28-Nov-05) [OS4 version]


Coded by RCK of abime.net - Content © 1998-2017 HOL TEAM - Online amiga database © 2002-2017 HOL TEAM - Gen. in 0.07s