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Crossfire II
AGA/AmigaCD/AmigaNG PPC–AmigaPPC (AmigaOS 4)/AmigaPPC (WarpOS/PowerUp)/Pegasos–Sam460–AmigaPPC (MorphOS)/RTG
alias XFire II [Prerelease name]
Crossfire II - Double Barrel Screenshot
Information Review 4 manuals Cheatcode 1 weblink
44 screenshots 2 boxscans 1 diskscan Miscshot Conversion Gamemap
Year of the first release2002LicenseCommercial
Number of disks (or CD)1PublisherAPC&TCP - Worldwide
Number max of players4Budget publisher
Simultaneous max players4DeveloperDreamworlds
ArtistsCoder : Ricco Roßberg (Rossberg; Ricco Clemens)
Coder : Stefan Schulze
Coder : Steffen Häuser (Haeuser)
Coder : Thomas Schulze
Graphician : Dirk Böhme
Graphician : Simon Neumann
Graphician : Stefan Schulze
Graphician : Sven Kahlbrock
Graphician : Thomas Claus (imagodespira)
Musician : Markus Holler
Musician : Timo Kloss
Misc : Henning Thielemann
Misc : James Daniels
Misc : Marcus Klemm
Misc : Ricco Roßberg (Rossberg; Ricco Clemens)
Misc : Roman Bannack
Misc : Stefan Schulze
Misc : Thomas Schulze
Language in manualEnglish
AmigaNG PPC–AmigaPPC (AmigaOS 4)
AmigaPPC (WarpOS/PowerUp)
Pegasos–Sam460–AmigaPPC (MorphOS)
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes

- Choice of 50MB minimum, 300MB medium or 640MB full HD installation using a standard or enhanced installer.

- Enhanced installer option requires V44+ of C= installer (OS 3.5+) and displays gfx from the game during HD installation.

CategoryMulti Type
SubcategoryMulti Type - Action
QuickmatchEnhanced Features - Quit Back To Workbench/AmigaDOS
QuickmatchGame Controller - Joypad (not CD32-specific)
QuickmatchGame Controller Support - 4-Player Joystick Adapter (Parallel/Serial Port)
QuickmatchWing Commander
Conversion hardware
Conversion notes
Classic compilation
Relationshipis a sequel to Crossfire
is a sequel to X-Fire
Page views: 6509 - Last update: 2nd July 2021
Rarity: Common as mud Common as mud

[1] Game design by Thomas & Stefan Schulze; game story/plot by Thomas Schulze.
68K/PPC coding by Thomas & Stefan Schulze; AmigaOS 4 port by Steffen Häuser & Ricco Roßberg (Alinea Computer); CyberGraphX/ChunkyPPC gfx routines by Steffen Häuser.
Graphics by Dirk Böhme, Simon Neumann & Sven Kahlbrock; mission rendering by Dirk Böhme & Simon Neumann; animations by Simon Neumann & Sven Kahlbrock.
Main soundtrack by Timo Kloss; animation/outro music by Markus Holler.
Level/arena design by Marcus Klemm; HD installer by Ricco Roßberg; MUI preferences tool by Henning Thielemann; 4 player joystick adapter code by James Daniels; English localisation by Roman Bannack.

[2] Min. Requirements (68K/PPC): 68030 CPU, 16MB ram, AGA/gfx card, 50MB HD space, 4xCDROM.
Min. Requirements (AmigaOS 4): AmigaOS 4.x, 150MHz PPC or higher, 32MB ram, gfx card, 100MB HD space, 4xCDROM.
Recommended: 68040+/PPC CPU, 32MB ram, gfx card, 300MB+ HD space, 8xCDROM.

[3] Game includes a quit back to WB option, as well as gfx/sound card, joypad and 4-player joystick adapter support.

Known releases: 

- V1.0 (Dec-02), V1.01 (10-Jan-03), 1.03 (20-Jan-03) [68K/PPC versions]
- V1.04 (28-Nov-05) [OS4 version]

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