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Dragon's Lair: Escape From Singe's Castle
ECS/OCS
Dragon's Lair: Escape From Singe's Castle - Double Barrel Screenshot
Information 15 reviews 4 manuals Cheatcode 5 weblinks
8 screenshots 2 boxscans 1 diskscan 7 miscshots 4 conversions Gamemap
Information
Year of the first release1990LicenseCommercial
Number of disks (or CD)5PublisherVisionary [Media Technology] - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperVisionary Design
LanguageEnglish
ArtistsCoder : Randy Linden
Graphician : Digital Dream Productions
Graphician : Fulvio Ciano
Graphician : Randy Linden
Musician : Randy Linden
Misc : Don Bluth
Misc : Randy Linden
Language in manual
HardwareECS
OCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorCFOU!
Updated  2005-12-14 19:16:32
HD installyesHD notes- Avail from the Install Menu. S:ESCAPE.CONFIG must exist otherwise savegames/configs can't be saved

- Link option in the Config Menu allows the additional HD install of DRAGON'S LAIR PART I to join the 2 games to mimic the original Laserdisc coin-op
Genre
CategoryAdventure
SubcategoryAdventure - Animated
Dimension2D
ScrolltypeSingle Screen - Flip Screen
ThemeFantasy
ViewpointMultiple
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple Macintosh (Classic)
Arcade
Atari ST/E
Commodore C64/128
PC (DOS)
Sinclair ZX Spectrum 48/128/+2/+3
Tandy PC/IBM PCjr
Conversion notesBased on 1983 Bluth Studios/Cinematronics laserdisc coin-op, DRAGON'S LAIR.
PC versions: EGA, VGA, Tandy
Classic compilation
Relationshipis a precursor to Dragon's Lair II: Time Warp
is a precursor to Dragon's Lair III: The Curse Of Mordread
Page views: 3772 - Last update: 26th July 2014
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] The Amiga conversion of the laserdisc coin-op, DRAGON'S LAIR was released as two games: DRAGON'S LAIR PART I and DRAGON'S LAIR: ESCAPE FROM SINGE'S CASTLE.

[2] Original game concept by Don Bluth. Computer game design, adaptation and coding by Randy Linden.

[3] The game supports 68000/010/020/030 CPUs and multitasking (if memory permits). Dirk's death/birth sequences and sound are disabled on 512K machines. 1Mb machines require one of these features to be disabled for multitasking, although all features are present if multitasking is dispensed with.

[4] Distributed by Media Technology Ltd. in the U.S., Empire in the UK, Leader in Italy, and Questor in Australia.


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