[1] Reviewed in an issue of German magazines Amiga Joker and PowerPlay.
[2] Amiga version referred to in advertisements for game.
[3] "The Amiga version was apparently finished but never actually published. I reached out to programmer Kerry Bonin, who reported there was a serious bug in the Amiga version which caused the whole computer to crash. After weeks of hunting out the bug, management ordered the programmers to just let it go, since by then there was no market to publish a 16 bit version anyway." [Source: The Genesis Temple]
[4] "Heh... to be honest, I'm having a hard time remembering Amiga details. I was the producer in charge of Matrix Cubed, but the emphasis (and money) were always strongly fixed on the PC versions; Amiga conversions received only a fraction of the budget, because they got an even smaller fraction of the sales. Therefore, producers oversaw Amiga conversions at the same time we began new PC product. (In my case, I believe I was starting Stronghold at the time.) Anyway, though I remember an Amiga version of Matrix Cubed on the schedule, I'm almost certain it was never completed. SSI was heading into deep financial troubles at the time, trying unsuccessfully) to avoid a huge layoff, and projects were being axed right and left. I don't remember exactly, but it seems likely that Matrix Amiga was zapped for that reason." [Source: Producer Rhonda Van via Email]
[5] Not to be confused with fake, hacked version (BUCK ROGERS II: THE MARSIAN ENCOUNTER).
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