Based on unreleased Digital Reality SoftworX PC version.
Page views: 1929 - Last update: 10th March 2013
 FORTRESS OF FEAR, an isometric RPG similar to DIABLO, was scheduled for release on Amiga/PC in late 1998, but was abandoned by the developers in 1999 due to the excessive complexity/size of the game. Italian developers Insonnia Team, headed by the game's gfx coder Marco Farace, reportedly took over the project from Digital Reality SoftworX, but nothing further was heard about the game and it remains unreleased.
 Min. Requirements (planned): 68030/50 CPU, AGA or gfx card (with CyberGraphX/Picasso 96 support), 4Mb fastram, CDROM drive and HD.
 Background gfx by:
* Marco Farace (mc68030) * Marcus Gerards (Logain) * Arkadius Zielinski
* Jens Henschel * Udo Buhl * CC Studio * Fernando Amaral * Bruno Miguel Rosa * Andy "Oasis_Man" Davies (aka Dave)
* Arkadius Zielinski
Miscellaneous gfx by:
* Marco Farace (mc68030) * Fernando Amaral
 The developer's website (courtesy of the Internet Archive) contains a wealth of information about the game including:
- 68020 CPU (68030 up to V1.02 demo) - 12Mb fastram (with Dara, Knight and new blocks) - 2Mb gfx card (4Mb gfx card up to V1.02 demo) - 640x480 screenmode in hicolor (16bit) - CyberGraphX V3 r69e or higher, or Picasso96 - Windows BMP datatype, picture.datatype V43 - OS3.1 (or 3.0 with lowlevel.library) - optional: AHI installed