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Fortress Of Fear
AGA/RTG
U N R E L E A S E D
Fortress Of Fear - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
16 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD) Publisher Unknown - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperDigital Reality SoftworX
LanguageEnglish
ArtistsCoder : Hansgerd Schneider
Coder : Sven Thoennissen
Graphician : Andy Davies (Oasis_Man/Dave)
Graphician : Arkadius Zielinski
Graphician : Bruno Miguel Rosa
Graphician : CC Studio
Graphician : Fernando Amaral
Graphician : Jens Henschel
Graphician : Marco Farace (mc68030)
Graphician : Marcus Gerards (Logain)
Graphician : Udo Buhl
Musician : Sven Thoennissen
Language in manual
HardwareAGA
RTG
Amiga original gameno
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes- Decompress demo archive to a game folder on HD.

- Demo requires about 4Mb HD space.
Genre
CategoryRPG
SubcategoryRPG - Uncategorised
Dimension3D (Rendered)
QuickmatchDiablo
ThemeFantasy
ViewpointAngle
ViewpointSideways
Conversion hardwarePC (Windows)
Conversion notesBased on unreleased Digital Reality SoftworX PC version.
Classic compilation
Relationship
Page views: 1832 - Last update: 10th March 2013
Notes:   [1] FORTRESS OF FEAR, an isometric RPG similar to DIABLO, was scheduled for release on Amiga/PC in late 1998, but was abandoned by the developers in 1999 due to the excessive complexity/size of the game. Italian developers Insonnia Team, headed by the game's gfx coder Marco Farace, reportedly took over the project from Digital Reality SoftworX, but nothing further was heard about the game and it remains unreleased.

[2] Min. Requirements (planned): 68030/50 CPU, AGA or gfx card (with CyberGraphX/Picasso 96 support), 4Mb fastram, CDROM drive and HD.

[3] Background gfx by:

* Marco Farace (mc68030)
* Marcus Gerards (Logain)
* Arkadius Zielinski

Characters by:

* Jens Henschel
* Udo Buhl
* CC Studio
* Fernando Amaral
* Bruno Miguel Rosa
* Andy "Oasis_Man" Davies (aka Dave)

Objects by:

* Arkadius Zielinski

Miscellaneous gfx by:

* Marco Farace (mc68030)
* Fernando Amaral

[4] The developer's website (courtesy of the Internet Archive) contains a wealth of information about the game including:

- Storyboard

- Additional graphics and animations

[5] Internet previews of FORTRESS OF FEAR appeared on: (a) Amiga Nutta (June 97) and (b) Amiga Flame.

[6] FORTRESS OF FEAR V1.03 (demo) is available for download HERE.

FORTRESS OF FEAR V1.03 (demo) has the following requirements:

- 68020 CPU (68030 up to V1.02 demo)
- 12Mb fastram (with Dara, Knight and new blocks)
- 2Mb gfx card (4Mb gfx card up to V1.02 demo)
- 640x480 screenmode in hicolor (16bit)
- CyberGraphX V3 r69e or higher, or Picasso96
- Windows BMP datatype, picture.datatype V43
- OS3.1 (or 3.0 with lowlevel.library)
- optional: AHI installed


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