|Notes: || Game conceived by Steve Bovis and Tim Croucher. Puzzles designed by Steve Bovis and Laurence Francis.|
 Scheduled for release on the A1200 and CD32 in 1995 by Rasputin, the game was never released despite previews appearing in Amiga magazines and the release of a CD32 demo.
Originally LIMBO OF THE LOST began life not on the Amiga, but on the Atari ST in the early 1990s. Developers Tri-Logik Studios set-out to rejuvenate the graphical text adventure genre on the Atari ST, but found development time to be lengthy and coders hard to attract to the genre and the platform. With the Atari ST market ailing, they decided to shelve the game.
In 1995, the project was resurrected on the Amiga and the game was morphed into a point 'n' click adventure. Things began to immediately look up. Laurence Francis joined the project as musician & puzzle designer and an Amiga 500 demo plus VHS video intro were assembled, which secured them a publishing contract with Rasputin. The demo was shown at the ECTS show in London and numerous magazines previewed artwork and screenshots from the game. Game development was shifted to the A1200 and CD32, and a coverdisc demo was released with CD32 Gamer (Apr 95, Issue 11). Tri-Logik's long awaited vision was finally going to be published, or so they thought. Unfortunately, history would repeat itself and, like the Atari ST version, the game did not see the light of day on the A1200/CD32 thanks to the dying Amiga market. This spelt the end of not only the Amiga release, but also Tri-Logik Studios.
The tale did not end there, however. In 2003, Tri-Logik Studios re-emerged as Majestic Studios and LIMBO OF THE LOST was finally released in late 2007 for PC. The game, however, was withdrawn by its publishers in June 2008 amid allegations of plagiarism of several existing games and movie sequences without permission (see HERE).
 Previews of the Amiga version appeared in the following magazines:
- The One Amiga (Issue 81, June 95, pp32-33)
- Amiga Computing (Issue 88, July 95, pp98-99)
- Amiga Computing U.S. Edition (Issue 2, July 95, pp80-81)