- HD installation is mandatory because the 6 game disks supplied only serve as installation disks (i.e. the game cannot be booted for gameplay off floppy).
- Approx. 9MB HD space is required for installation.
[1] Game jointly-developed by FTL and Interplay. Coding by Bill Kelly (Monster Trainer), Kirk A. Baker (Master of Machines) and Bert Huntsinger (World Creator).
Graphics by Andy Jones, David Simon, Dan Hewitt and Dennis Walker of FTL; Scott Bieser (Chief Graphics Artist), George Almond, Cheryl Austin, Stephen Beam, Eddie Rainwater, Bruce Schlickbernd, Michael J. Sherak, Jeremy Smith, Arlene C. Somers and Helena Wockberg of Interplay; and graphics design by Dave Gaines.
Music by Rick Jackson, Allister Brimble and Brian Luzietti (movie score); sound FX by Gregory R. Allen, Steve Lesh and Charles Deenen (movie sound FX); and sound drivers by Human Machine Interfaces.
[2] Min. Requirements: OCS/ECS chipset, 68020 CPU, WB 1.2 or higher, 2MB ram (rather than AGA/2MB as inferred by the 'A1200 or higher, 256 colour AGA' specs listed in the original release contents), HD.
Recommended: OCS/ECS or AGA chipset, 68020 CPU, WB 2.x/3.x, more than 2MB ram (for music/sound FX), HD.
[3] Game must be HD installed for gameplay (see HD notes below for further info.).
Based on the 1993 PC-98 version.
Adventurer's Guide (English) [Source: Retro Commodore]
Clue Book (English) [Source: Retro Commodore]
No cheats found.
No maps found.