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Phoenix
AGA/AmigaCD/AmigaNG PPC-AmigaPPC (AmigaOS 4)/AmigaPPC (WarpOS/PowerUp)/RTG
alias Phoenix: Operation Firestorm alias Phoenix: The Crusade
U N R E L E A S E D
Phoenix - Double Barrel Screenshot
Information 1 review Manual Cheatcode Weblink
60 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD) PublisherAPC&TCP - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperFuture Tales
LanguageEnglish
ArtistsCoder : Jyrki O. Saarinen (Nose/Stellar)
Coder : Markus Pöllmann (Poellmann)
Coder : Tim Böscke (Boescke; Azure/Artwork)
Graphician : Emmanuel Henné
Musician : Markus Castrén (Ganja/NVX^SCX; Slice/Mystic)
Misc : Emmanuel Henné
Language in manual
HardwareAGA
AmigaCD
AmigaNG PPC-AmigaPPC (AmigaOS 4)
AmigaPPC (WarpOS/PowerUp)
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notesThe game was planned for release on CD only, but would have required HD installation for gameplay.
Genre
CategoryShooter
SubcategoryShooter - Uncategorised
Dimension3D (Rendered)
Dimension3D (Texturemap)
QuickmatchElite
QuickmatchWing Commander
ThemeDisaster - Alien Invasion
ThemeFuturistic
ThemeScience Fiction - Aliens
ViewpointCockpit
ViewpointFirst Person
Conversion hardwareApple Macintosh (Classic)
Conversion notesThe Macintosh conversion was being handled by Titan Computer, but like the Amiga version was never released.
Classic compilation
Relationship
Page views: 3263 - Last update: 11th June 2012
Notes:   [1] Game design/story & graphics by Emmanuel Henné. Code By Markus Pöllmann; additional routines by Jyrki O. Saarinen (Nose/Stellar) and Tim Böscke (Azure/Artwork). Game theme & score by Markus Castrén (Ganja/NVX^SCX; Slice/Mystic).

[2] Min. Specifications (planned): 68040 CPU, AGA chipset or gfx card, 8Mb fastram, 4xCDROM, HD
Recommended Specifications (planned): PowerPC CPU (or better), S3 Virge or Permedia 2 gfx card, 16Mb fastram, sound card, 24xCDROM, HD

[3] The space combat adventure PHOENIX was planned for release with the following features:

* Exciting and absorbing story with over 25 missions and branches
* Action-packed battles against a ruthless enemy
* State-of-the-art 3D engine with real time effects, such as lensflare, motion blur, shock waves, explosions, fog etc.
* Virtual cockpit
* A variety of different opponents ranging from quick small drones to huge motherships
* Computer opponents with sophisticated artificial intelligence
* Comments about your wingmen will be animated in the cockpit with speech synthesis
* Built-in data analysis: the latest figures based on interviews with the crew are collected for you to form your own opinion
* Online guidance and help on the game CD
* Powerful, atmospheric soundtrack
* Fully CG animated sequences illustrating progress throughout the game.

[4] Previews of PHOENIX appeared in:

- Amiga Future (Issue 11, Feb/March 98, pp32-33) [German]

- Amiga Format (Issue 117, Dec 98, p31)

- Amiga Future (Issue 18, Apr/May 99, p12) [German]


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