Original concept by Jim Synoski and Arnold Hendrick; lead game design (16-bit version) by Sid Meier. Coding by Adrian Scotney, Tim Walter and Malcolm Hellon. Graphics by Mark Scott; 3D editing by James Hawkins and Martin Moth. Sound by Ken Lagace.
 The U.S. version of F-19 STEALTH FIGHTER was released on 3 disks (cf. 2 disks for the UK release).
 Game features analogue joystick support.
- V1.00 (1990) [UK], V1.00 (27-Feb-91) [UK]
- V1.00 (28-Jan-91) [U.S.]
TRIVIA: Originally released in 1987 on 8-bit platforms (C64/128, Spectrum) as PROJECT: STEALTH FIGHTER, there was heavy speculation from media and other sources surrounding a missing aircraft in the U.S. Air Force's numbering system, the F-19. It was speculated that the F-19 was the U.S. Air Force's new "stealth bomber", which was widely rumoured at the time to be undetectable by radar due to its innovative design.
MicroProse, through unclassified info. gleaned by retired U.S. Air Force pilot and then-president Major "Wild Bill" Stealey and from various other sources, produced PROJECT: STEALTH FIGHTER......the first stealth flight simulator, based on a number of educated guesses about what the new "stealth fighter" would be like when released. The F-19 remained hypothetical, however, and no such aircraft bearing the moniker was ever unveiled by the U.S. Air Force.
In November 1988, the U.S. Air Force finally unveiled their new stealth fighter as the F-117 Nighthawk. Shortly afterwards MicroProse released F-19 STEALTH FIGHTER for PC, the first enhanced 16-bit version of PROJECT: STEALTH FIGHTER. The 16-bit versions of the game - including the Amiga/Atari ST releases in 1990 - incorporated the real-life F-117 Nighthawk, as well as MicroProse's hypothetical F-19 Stealth Fighter.