[1] Game concept & design by John Dale and The Assembly Line team. Coding by Adrian Stephens. Graphics by The Assembly Line; additional artwork by Nick Pavis (Blue Turtle). Music by John Dale and Adrian Stephens; sound FX by John Dale.
[2] Released in the U.S. as THE GAME OF HARMONY and elsewhere as E-MOTION.
TRIVIA: Game designer John Dale took inspiration from the classic arcade games ASTEROIDS and JOUST in coming up with the concept for THE GAME OF HARMONY (aka E-MOTION). In a 1990 interview he explained the thought processes behind his conception of the game:
"My job is to have ideas - I just sit around and have them. There was a little bit of thinking about the fact that there haven't been many games which use the 'Asteroids' type motion. You know: rotate and thrust. But at the same time we thought: 'What can we do that's different to Asteroids?' We had the idea for the ship that rotates and moves and then we thought: 'Well what's it going to do if it's not going to shoot things? Let's try pushing things around and see what we can do.' And we did."
"You push two different coloured ones together and they become a pod.... that's an idea from Joust (an ageing Williams arcade game, which unfortunately only ever made it onto the ST, and even then not very accurately). You know, when you kill a bird it drops an egg? Well, if you don't get the egg it hatches out into another bird. So we kind of 'borrowed' that idea, in as much as you generate pods, and if you don't get the pods they grow into full size balls again. So the idea just got built up, really."
[Source: The Assembly Line interview, The One for 16-bit Games (Issue 18, Mar 90, p44); courtesy of the Amiga Magazine Rack].
[1] Game concept & design by John Dale and The Assembly Line team. Coding by Adrian Stephens. Graphics by The Assembly Line; additional artwork by Nick Pavis (Blue Turtle). Music by John Dale and Adrian Stephens; sound FX by John Dale.
[2] The "E" in E-MOTION stands for Einstein, who appears on the titlescreen, the game box and in the UK game advert.
[3] Released outside the U.S. as E-MOTION, in the U.S. as THE GAME OF HARMONY, and also known as SPHERICULE.
[4] Magazine Publisher:The One Amiga no. 32, May 1991 [downloadHERE].
[5] Budget Publisher: Kixx release no. 6 in the series of single disk dual-format (PC/Amiga) budget releases.
TRIVIA: Game designer John Dale took inspiration from the classic arcade games ASTEROIDS and JOUST in coming up with the concept for E-MOTION. In a 1990 interview he explained the thought processes behind his conception of the game:
"My job is to have ideas - I just sit around and have them. There was a little bit of thinking about the fact that there haven't been many games which use the 'Asteroids' type motion. You know: rotate and thrust. But at the same time we thought: 'What can we do that's different to Asteroids?' We had the idea for the ship that rotates and moves and then we thought: 'Well what's it going to do if it's not going to shoot things? Let's try pushing things around and see what we can do.' And we did."
"You push two different coloured ones together and they become a pod.... that's an idea from Joust (an ageing Williams arcade game, which unfortunately only ever made it onto the ST, and even then not very accurately). You know, when you kill a bird it drops an egg? Well, if you don't get the egg it hatches out into another bird. So we kind of 'borrowed' that idea, in as much as you generate pods, and if you don't get the pods they grow into full size balls again. So the idea just got built up, really."
[Source: The Assembly Line interview, The One for 16-bit Games (Issue 18, Mar 90, p44); courtesy of the Amiga Magazine Rack].
Based on 1990 Assembly Line/U.S. Gold Atari ST release.
PC versions: CGA, EGA, MCGA/VGA, Tandy
N.B. A PSX conversion was started, but never released.
European Release (front) [Source: Moby Games]
European Release (back) [Source: Moby Games]
European Release [Source: Moby Games]
UK Advert [Source: Atari Mania]
French Advert [Source: Atari Mania]
No manuals found.
Instructions (English/German/French/Italian) [Source: Retro Commodore]
No cheats found.
When the picture of Einstein appears the second time, type “MOONUNIT” and press ‘RETURN’. Now use the following keys during play:
‘F1’______________________Forward a level.
‘F2’_________________________Back a level.
‘F3’___________________Forward ten levels.
‘F4’______________________Back ten levels.
There are five ways you can complete a level and gain a hidden bonus:
- Finish a level with the last digit of the timer as a three.
- Complete a level collecting exactly 4 pods.
- Completely fail a bonus level by doing everything wrong.
- Complete a screen without wrapping around the screen.
- Finish a level without rotating your ship right (clockwise).
No maps found.
No maps found.