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Fast Food
ECS/OCS
Fast Food - Double Barrel Screenshot
Information 2 reviews 2 manuals Cheatcode 4 weblinks
12 screenshots 2 boxscans 1 diskscan Miscshot 4 conversions Gamemap
Information
Year of the first release1990LicenseCommercial
Number of disks (or CD)1PublisherCodemasters/Code Masters - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperOptimus
LanguageEnglish
ArtistsCoder : Neil Hill (Ziggy)
Graphician : Adrian Ludley (Radar)
Musician : Allister Brimble (The Demon)
Misc : Andrew Oliver
Misc : Philip Oliver
Language in manualEnglish
French
Italian
HardwareECS
OCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorJohn Girvin
Updated  2005-01-27 20:19:32
HD installnoHD notes
Genre
CategoryMaze game
SubcategoryMaze Game - Collect and Avoid
Dimension2D
QuickmatchPac-Man
ScrolltypeSingle Screen
ViewpointSideways
ViewpointTop Down
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Atari ST/E
Commodore C64/128
PC (DOS)
Sinclair ZX Spectrum 128/+2/+3
Sinclair ZX Spectrum 48/128/+2/+3
Conversion notes

Based on 1989 Codemasters Amstrad release.
PC versions: EGA, VGA

Classic compilationDizzy Collection
Relationshiphas a set of exclusive levels: Dizzy's Easter Eggstravaganza
has a set of exclusive levels: Easter Eggstravaganza
Page views: 2829 - Last update: 5th November 2016
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

[1] Game design by Philip & Andrew Oliver (The Oliver Twins). Coding by Neil Hill. Graphics by Adrian Ludley. Music & sound FX by Allister Brimble.


TRIVIA: An Easter-inspired version of the game entitled DIZZY'S EASTER EGGSTRAVAGANZA was released on Amiga Action coverdisk #2 (Issue 4, May 93). Similarly, ST Action released a magazine coverdisk version for the Atari ST.

DIZZY'S EASTER EGGSTRAVAGANZA only had a few levels and was part of a competition in Amiga Action. If players completed the game, they were given a code so that they could enter the competition [Source: Amiga Magazine Rack (AMR)].



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