|Notes: || Min. Requirements (planned): AGA/graphics card, 68020 CPU, 2Mb chip/4Mb fastram, 2x CDROM drive, HD.|
Recommended (planned): AGA/gfx card, 68030 CPU or better, 2Mb chip/6Mb fastram, 2x CDROM drive or better, approx. 50Mb HD space.
 EVIL'S DOOM SE was intended to be a deluxe version of its commercially unreleased predecessor EVIL'S DOOM. Publisher Titan scheduled the game for release in 1998/99, but reportedly didn't publish it because there were too many bugs in the last beta version they received from the developers (e.g. inability to open doors because keys do not exist).
One major bug in particular, where the final enemy is rendered immortal and the game impossible to complete, no doubt dealt the fatal knockout blow to the game's chances of being published following the developer's departure from the ailing Amiga market. Moreover, the game was written in 100% assembly language (ASM), which apparently was not conducive to the graphics card support originally promised by Titan [Source: Titan, via email with Luca Giudice].
 Features of the final release of EVIL'S DOOM SE were to include:
- hand-drawn graphics, stunning soundtrack
- dozens of characters and locations
- full motion video (FMV) animation sequences
- complete English/German digitised speech sequences
- 256 colour hi-res graphics
- AGA and gfx card support
- new 3D engine for dungeons
- German, English and French localisations
 EVIL'S DOOM SE V1.1 (playable demo) is available for download on Aminet HERE (dir: biz/titan/EvilsDoom_demo.lha).
Min. Requirements (demo): AGA chipset, 68020 CPU, 2Mb chipram/5Mb fastram, approx. 6Mb HD space.
 EVIL'S DOOM SE (video trailer) is also available for download on Aminet HERE.
Min. Requirements (video trailer): AGA chipset, 68020 CPU, 1Mb chip/5Mb fastram, 100Mb HD space.
 Previews of EVIL'S DOOM SE appeared in the following magazines:
- Amiga Active (Issue 2, Nov 99, p46)
- Amiga Survivor (Issue 7, June 99, p12)