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Evil's Doom SE
AGA/AmigaCD/RTG
alias Evil's Doom Special Edition '98
U N R E L E A S E D
Evil's Doom SE - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
28 screenshots 1 boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD)1PublisherTitan - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperOlympia
LanguageEnglish
French
German
ArtistsCoder : Mladen Tripalo
Graphician : Bernard Kos
Graphician : Bojan Pecnik
Graphician : Hrvoje Colic
Graphician : Mladen Tripalo
Graphician : Zvonko Orcic
Musician : Mladen Tripalo
Musician : Vlado Tomic
Misc : Admir Elezović (Elezovic)
Misc : Bojan Pecnik
Misc : Davor Hunski
Misc : Dobrica Pavlinušić (Pavlinusic)
Language in manual
HardwareAGA
AmigaCD
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes- Approx. 50Mb HD space was going to be required for the final release.
- Demo requires approx. 6Mb HD space and the video trailer needs 100Mb HD space.
Genre
CategoryRPG
SubcategoryRPG - Dungeon Crawler
Dimension2D
ScrolltypeNone
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilation
Relationshipis an updated version of Evil's Doom
Page views: 4850 - Last update: 24th July 2012
Notes:   [1] Min. Requirements (planned): AGA/graphics card, 68020 CPU, 2Mb chip/4Mb fastram, 2x CDROM drive, HD.
Recommended (planned): AGA/gfx card, 68030 CPU or better, 2Mb chip/6Mb fastram, 2x CDROM drive or better, approx. 50Mb HD space.

[2] EVIL'S DOOM SE was intended to be a deluxe version of its commercially unreleased predecessor EVIL'S DOOM. Publisher Titan scheduled the game for release in 1998/99, but reportedly didn't publish it because there were too many bugs in the last beta version they received from the developers (e.g. inability to open doors because keys do not exist).

One major bug in particular, where the final enemy is rendered immortal and the game impossible to complete, no doubt dealt the fatal knockout blow to the game's chances of being published following the developer's departure from the ailing Amiga market. Moreover, the game was written in 100% assembly language (ASM), which apparently was not conducive to the graphics card support originally promised by Titan [Source: Titan, via email with Luca Giudice].

[3] Features of the final release of EVIL'S DOOM SE were to include:

- hand-drawn graphics, stunning soundtrack
- dozens of characters and locations
- full motion video (FMV) animation sequences
- complete English/German digitised speech sequences
- 256 colour hi-res graphics
- AGA and gfx card support
- new 3D engine for dungeons
- German, English and French localisations

[4] EVIL'S DOOM SE V1.1 (playable demo) is available for download on Aminet HERE (dir: biz/titan/EvilsDoom_demo.lha).
Min. Requirements (demo): AGA chipset, 68020 CPU, 2Mb chipram/5Mb fastram, approx. 6Mb HD space.

[5] EVIL'S DOOM SE (video trailer) is also available for download on Aminet HERE.
Min. Requirements (video trailer): AGA chipset, 68020 CPU, 1Mb chip/5Mb fastram, 100Mb HD space.

[6] Previews of EVIL'S DOOM SE appeared in the following magazines:

- Amiga Active (Issue 2, Nov 99, p46)
- Amiga Survivor (Issue 7, June 99, p12)


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