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Out Run (Sega)
OCS
also known as Out Run (U.S. Gold)
Out Run (Sega) - Double Barrel Screenshot
Information 1 review 1 manual Cheatcode 3 weblinks
56 screenshots 2 boxscans 1 diskscan 1 miscshot 9 conversions Gamemap
Information
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherSega - USA
Number max of players1Budget publisher
Simultaneous max players1DeveloperProbe
LanguageEnglish
ArtistsCoder : Ian Morrison
Graphician : Alan Grier (Freddy)
Graphician : Alan Tomkins
Musician : Jason C. Brooke (Jas)
Language in manualEnglish
HardwareOCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorGraham
Updated  1999-03-22 01:40:59
HD installnoHD notes
Genre
CategoryRacing
SubcategoryRacing - Competitive
Dimension2D
ScrolltypeInto Screen
ThemeTransport - Car
ViewpointBehind
Conversion hardwareArcade
Atari ST/E
Commodore C64/128
Microsoft Xbox
Mobile/Cell Phone
MSX 2/MSX 2+
NEC PC Engine/TurboGrafx-16/PCE GT/TurboExpress
Nintendo 3DS
Nintendo Game Boy Advance (GBA)
PC (DOS)
Sega Dreamcast
Sega Game Gear
Sega Master System
Sega Mega Drive/Genesis
Sega Saturn
Sharp X68000
Sony PlayStation 2
Sony PlayStation 3
Sony PlayStation 4
Tandy PC/IBM PCjr
Tiger Electronics Handheld
Conversion notes

Based on 1986 Sega coin-op.
PC versions: CGA, EGA, Tandy

Classic compilation
Relationship
Page views: 7466 - Last update: 23rd June 2016
Rarity: Rare RareRareRare
Notes:  

[1] Amiga OUT RUN was initially published in the U.S. in 1988 by Sega and distributed by Mindscape. A slightly different version was later released in Europe by U.S. Gold in early 1989.

[2] Except for the sampled intro, the Amiga conversion was a direct port of the Atari ST release and was also coded by Probe.


TRIVIA: Two slightly different versions of Amiga OUT RUN exist. The most obvious difference between the two versions concerns the copyright dates on the loading screen (i.e. © 1987 vs © 1988 - cf. screenshots). Other differences include Sega's 1988 version exhibiting a moving starfield on the loading screen, a demo more like the coin-op, a slower game timer and a different sequence to the game stages.



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