|Notes: || Game design and research by Jim Bambra & Adrian Earle; additional research by Peter Hofschröer (historian). Coding by Wayne Smithson, Alan Jardine & Mark Robinson. Graphics by Dan Cartwright. Sound FX by Andrew Parton; original music composed by John Broomhall; Amiga music by Allister Brimble.|
 Original game contents include a large battle map of France and Belgium, with smaller detailed maps for each of the six historical/fictional Napoleonic war campaigns on the reverse side.
 Game features the Close-Quarters Combat System, and support for savegames (one savegame only) and a quit back to WB option (if game is launched from WB/CLI on CD32/A1200/A4000).
 According to the manual, troop positions may be marginally different after loading savegames in FIELDS OF GLORY CD32 due to memory limitations of the CD32. Additionally, while the CD32 version has the game database feature of the PC version that is lacking in the Amiga disk releases, it is crippled and can only be accessed on the main menu screen rather than during gameplay. In contrast, however, the Amiga/CD32 conversions feature the ability to deploy troops anywhere on the map, whereas the PC version has a fixed deployment area.