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Dynamic Debugger
OCS
U N R E L E A S E D
Unreleased
Information 3 reviews Manual Cheatcode Weblink
Screenshot Boxscan Diskscan 2 miscshots Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD) PublisherImage Works (Mirrorsoft) - Worldwide
Number max of playersBudget publisher
Simultaneous max playersDeveloperInteractive Pixels
LanguageEnglish
ArtistsCoder : Andy Reece
Coder : Jan Knox
Graphician : Pete Lyon
Musician : Anthony Ellis
Language in manual
HardwareOCS
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installunknownHD notes
Genre
CategoryPlatform
SubcategoryPlatform - Shooter
Dimension2D
QuickmatchHAM (graphics)
ScrolltypeScrolling - Horizontal
ViewpointSideways
Conversion hardwareAtari ST/E
Commodore C64/128
PC (DOS)
Conversion notes
Classic compilation
Relationship
Page views: 600 - Last update: 26th August 2013
Notes:   [1] DYNAMIC DEBUGGER, scheduled for release in 1989, was to have been the first moving HAM mode platform game on the Amiga, which would have displayed more than 4000 colours on screen at once.

[2] The object of the game was to control Shaggle Waggle, the licenced dynamic debugger, and kill 10 levels of pests. Some of the weapons included a cork-firing champagne bottle, a vacuum cleaner, a DDT gun and a battery.

[3] The general consensus of the few computer magazines who saw a preview version of the game was that the only thing going for it was the 4096 colours graphics exhibited in HAM mode!

[4] According to Cathy Campos at Mirrorsoft, DYNAMIC DEBUGGER was never released on the Amiga because the main coders were unable to produce a playable game after several months and further development was not financially viable. Similarly, it would never see release on any of the other platforms it was planned for either [Source: CU Amiga article, Nov 91, pp72-73].

[5] Previews of DYNAMIC DEBUGGER appeared in several magazines:

- Amiga Format (Issue 1, Aug 89, p10)
- Amiga Computing (Vol. 2 No. 3, Aug 89, p18)
- The Games Machine (Issue 21, Aug 89, pp8-9)
- CU Amiga (Nov 91, pp72-73)
- Amiga Power (Issue 18, Oct 92, pp91-96)


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