OCS no. 1
OCS no. 2

Final Command

General info

Unknown

Relationships

WHDLoad

2020-02-23

Stats

3,165

Genre

Conversions

Atari ST/E

OCS

Version info

No
Max 1, Sim 1

Features

Hard Disk Installer

No

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1990
Final Command
Commercial
Full Price
Worldwide
English, French
1
Unknown

Notes

Conversion Notes

Screen info

OCS
Screenshot OCS no. 3

Screenshot OCS no. 4

Screenshot OCS no. 5

Screenshot OCS no. 6

Screenshot OCS no. 7

Screenshot OCS no. 8

Screenshot OCS no. 9

Screenshot OCS no. 10

Screenshot OCS no. 11

Screenshot OCS no. 12

Screenshot OCS no. 13

Screenshot OCS no. 14

Scan info

Box: OCS
Box scan OCS no. 1

Box scan OCS no. 2

Disk: OCS
Disk scan OCS no. 1

Misc: OCS
OCS no. 1

UK Advert (Amiga Format, Issue 16, 11/1990, Page 156)

OCS no. 2

UK Advert (Amiga Format, Issue 17, 12/1990, Pages 128 & 129)

OCS no. 3

German Advert

OCS no. 4

French Advert [Source: Atari Mania]

OCS no. 5

Catalogue Entry [Source: Atari Mania]

Manual info

OCS

No manuals found.

OCS

Note: To take an object, you must click on it twice.

THE STAR SHIP CENTAURE


You begin the game in the central control panel where there are two corpses.

Click on the Centaure computer board to the left to obtain in the main screen the coordinates of the Junar G2 Station: 0 5 0 2 1 9 6 6.

Click on the corpse in the middle of the central control panel.

Click on the keyboard and after that click on the monitor: you learn there is a spy who works for the Horgants (you'll discover the name of the traitor later).

Click on the helmet on the ground and obtain an identification card of William Thomas Sanders, commandant of the Star Ship Centaure.

Click on the right handful of the dead to take the standard federation device and click on the right leg to pick up an identification card of Sergent Werner Landerbert.

In your inventory (use the letter 'I' at the bottom of the screen), use the identification card of William Thomas Sanders on the teletransporter operating console to the left.

Return to the central control panel (use the diamond-shaped icon in the middle of the screen) and use the standard federation device on the right door to open it.

Go to the room containing the energy unit and click to the two handfuls of the dead man to take the teletransporter access card and another standard federation device.

Click on his right leg to take the identification card of the technician Jack Hooper.

Push the hand lever to activate the teletransporter.

Use the teletransporter access card on the teletransporter and enter the coordinates: 0 5 0 2 1 9 6 6.

THE JUNAR G2 STATION


You are behind the Junar G2 Station: go to the entrances of the science station.

You see three doors protected by an electrical field.

Use the identification card of Sergent Werner Landerbert on the control panel card to stop the electrical field.

Go to the middle door and in the teletransporter room, click on the door to the right to open it.

Use this door to go in the room of the experimental teletransporter.

Click on the window and click on the control lever to free the left door at the entrances of the science station.

Go to this left door at the entrances of the science station: you are in the central computer room.

Click on the energy control panel to the left: you see a panel with four buttons.

Take the identification card of the Commandant of the Junar G2 Base at the left and push the button 4.

Important: push one button in the same time also there is a overvoltage and the game is over.

Go back to the central computer room and use the identification card of the Commandant of the Junar G2 Base on the base commander identification.

Afterwards, click on the keyboard and click on the monitor: you have obtained the name of the traitor and the coordinates of Centaure

(2 2 0 2 1 9 6 4).

Return to the energy control panel and push button 4 followed by button 3.

Go back to the entrances of the station and go the middle door: push the lever and click on the ladder to open a trap.

Go back to the energy control panel in the central computer room and push button 3 and next 1.

Go back to the trap and go down.

THE TUNNEL OF JUNAR G2


Take the anti-gravity belt at the left and click on the control panel energy to open a secret way.

Destroy the mutant in using your federation laser.

Go straight ahead of you.

THE SHUTTLE HORGANT


Take the road leading to zone 7 and enter the Shuttle Horgant.

Use the identification card of Sergent Werner Landerbert on the checkpoint to the right.

Click on the keyboard to the left and click on the box in front of you.

Go down and use the identification card of Sergent Werner Landerbert on the keyboard.

Click on the keyboard and take the portable biological arm in the middle door.

Go back and click on the window to go out.

Use the portable biological arm on the left road of the entrances of Junar G1 Station to kill the mutants.

Enter this road and click on the dome to destroy it.

Use the gravity belt and the federation laser on the door to enter.

Use the telepathic headset on the mutant who gives you the code number: 2 1 4 2 3 3 1 4.

Use the federation laser to kill the mutant and go back to the tunnel of Junar G2.

Go to the secret way and click on the system in front of you to be decontaminated.

Go to the energy control panel in the central computer room and push button 1 then button 3.

Go to the teletransporter room: use the teletransporter access card on the teletransporter and the coordinates 2 2 0 2 1 9 6 4 on it.

THE FINAL PART


Go to the central control panel of the Space Ship Centaure and click on the chest at the left.

Use the code number 2 1 4 2 3 3 1 4 on the pipes to open the chest: you have obtained the databanks containing all information concerning the long distance teletransporter.

Return to the Junar G2 Station in using the access card and the coordinates 0 5 0 2 1 9 6 6 on the teletransporter of Centaure.

Go to the central panel of energy of the central computer room and push the button 3 next the button 4.

Use the identification card of the Commandant of the Junar G2 Base on the base commander identification.

Click on the keyboard and several times on the monitor until you have the message with the coordinates of Centaure: when you see this message (and only this message), use the databanks on the monitor and you have obtained the coordinates of planet Earth: 4 6 2 7 1 9 2 3.

Go back to the energy control panel and push button 4 then button 2.

Go the entrances of the station and go to the right door.

Use the teletransporter access card and the coordinates 4 6 2 7 1 9 2 3 on the experimental teletransporter: you have finished the game!

This solution was originally created in French for the site Alone in the Past: http://www.aitpast.com

Conversion info

Atari ST/E
No conversion screens found.

Map info

OCS

No maps found.

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
37 (Aug 1992)
53%
James Leach
Re-release
1
Amiga Joker
Jun - Jul 1990
57%
Carsten Borgmeier
1
Amiga Power
16 (Aug 1992)
28%
Jonathan Davies
Re-release
2
Génération 4
19 (Feb 1990)
78%
0
Joystick
2 (Feb 1990)
90%
Kaaa
0

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Format
11 (Jun 1990)
Andy Smith
Preview
1
Génération 4
18 (Jan 1990)
Preview
0
The Games Machine
15 (Feb 1989)
Preview
1

OCS

Lore Score: 57%

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