If you die during a warp malfunction, the game skips the tax-free shop and the next level. You can use this to your advantage in the harder levels, especially in the Big Trouble stages. So make sure you have plenty of lives left. When you get to the level you want to skip, especially Big Trouble, just pray for a warp malfunction! If you get a warp malfunction, just kill yourself once. (It’s a good idea not to do this until there’s only one alien left on the screen).
1. It is generally not a good idea to spend any credits until you
have 500. When you get 500 credits, buy the Super Weapon.
2. If you hold down the fire button (make sure to disable autofire
if you have it on) from the moment you grab the Meteor Storm
icon right up to the end of the Meteor Storm, you will get the
secret $5000 bonus (This only works in version 2.4 and possibly
the upcoming 2.5).
3. On Version 2.4, it is not a good idea to buy the $3000 weapon
until you’re in levels 51-75.
4. The weapons that cost $750 and higher are generally not very
handy unless you have autofire (Ver 2.4). If you do have
autofire and have one of these weapons, what you have is an
incredibly nasty weapon!
5. You can also “cheat” by using a hex editor and editing the main
program. Just find the part of the code that lists all the
prices in the tax-free shop (make sure they are not part of the
menu, if you modify the menu in any way the game won’t run!)
and change the numbers to whatever you want. This way, you can
make everything cost nothing if you want! However, you’ll
still need $50 to enter the shop, and $400 for continues (or
$200, in version 2.3).
(The SECRETS AND STRATEGIES OF DELUXE GALAGA)
One of the biggest draws to this game are the many secrets and
mysteries that surround the game. From hidden weaponry powerups to
special bonuses from nowhere this game has it all. /WARNING: Reading
these secrets and learning the strategies might ruin some of the
game for you. Don't blame me if you read on./
There are many strategies that will improve your end score - and
will certainly help you have a more fun game. This area will grow
over time as I get around to putting more strategies.
Strategy 1 - Ship Movement and Location
On earlier levels the far right or left hand side of the screen are
fairly safe places to hang out when aliens are coming onto the
screen (especially until you learn their habits). It is tempting to
use the edges as safety zones during game play - but remember that
the 'big' sub-boss aliens on various levels specialize in lateral
shots and they aim specifically for the corners. They also
'track-shoot' (i.e. they aim ahead of your current pattern) so keep
moving back and forth to throw them off.
Strategy 2 - Firepower
When deciding on firepower, consider a few things.
Overall, DOUBLE SHOT is probably the most useful when you don't have
the cash to buy the SUPER WEAPON or better. DOUBLE SHOT is fast and
you can have a LOT of them on the screen (with EXTRA BULLET
options). You can also get a nice even spread with it - especially
with AUTO-FIRE bonus. It is also easier to target your enemy (great
for taking out the HURRY UP ship).
TRIPLE and QUAD SHOT have great spreads, but they fire too slow for
anything really practical. These weapons are, however, most useful
in the WARP MALFUNCTION levels.
Of the 'upscale weapons' - FIREBALLS are the most bang for the buck.
Since you can't 'catch' one of these, you'll have to buy it. It
ain't cheap, but it is cheaper than most and gives great firepower.
Remember, when it comes to EXTRA BULLETs, one or two levels can make
a great difference. Know where your favorite weapon 'peaks out' and
keep mental track of its current 'level' of EXTRA BULLET while playing.
Adding AUTO-FIRE to a maxed out weapon makes you quite powerful.
Strategy 3 - Maximum Points and Cash
There are many ways to increase your score and financial portfolio.
A few things you might NOT realize are ...
First, gems are worth points. Sometimes a LOT of points. Don't
dismiss the idea of wasting the whole alien fleet with a GEM BOMB -
those gems really add up.
While it is easy to dismiss a RANK MARKER that you already have,
grabbing it will give you points in leiu of the rank stripe.
A great deal of points (money too) can be made in the METEOR STORM -
so NEVER pass up a free ride (you can't die in the storm so it is a
win-win scenario). If you make it through the storm, prepare for
The MEMORY STATION can also be instrumental in your success - know
what you want when you go into it (I always look for an EXTRA LIFE).
Enemies you would rather avoid (like the THIEF SHIP and the LASER
SHIP) can be worth big points if you take them down. Other 'secret'
ships (like the MONEY SHIP - buy GAME SECRETS to learn about him)
can offer you TONS of cash.
Keep your eye out for the BONUS MULTIPLIERS (x2 and x5). They can
really change things.
Lastly, there are BIG points to be made on the KAMAKAZE LEVELs.
While it might be easier to simply avoid the baddies and take a
'passive' role during these deadly stages, by wiping out each full
wave in turn gives you a supreme point value (which doubles for each
set you destroy). The point value for a 'completely killed' wave is
displayed briefly. Wipe out full waves during the kamakaze attacks
and see how many points they are worth collectively! You can do the
same thing with the individual levels, if you are powerful enough to
destroy the whole wave as they come in.
Strategy 4 - Playing the Mini-Games
There are two mini-games within Deluxe Galaga. Both are engaged by
catching a bonus dropped by a dead alien. The games are METEOR STORM
and MEMORY STATION.
METEOR STORM is a very basic 'dodge the rocks' and stay alive until
you make it all the way through (progress is shown on the little
radar on the right). Naturally, the further you make it, the harder
it gets (faster, more rocks, etc). You are racking up points the
whole time you are in the mini-game. Catch *rocks* with numbers on
them and get points. Catch *boxes* with numbers on them and get
money. Get hit by anything else, and you're done (you do not die -
just continue in the regular game). To my knowledge, there is no
'safe' place to hang out. But I can tell you some tricks to make it
Unless you have about a level 2 EXTRA SPEED, forget about being
able to make it through the whole storm. I just don't think it
is physically possible.
Going through together with a buddy will also lower your chances
of success (seems easier with one person). Here is the best tip:
use your fire button to accelerate through the storm (if two
people are going through at the same time, BOTH fire buttons
have to be pressed at the same time. I know what you are
thinking: "WHY!!??" During the first 1/3 or so of the storm,
there are very few meteors to dodge. Acceleration will get you
through FASTER. It also gets your reflexes ready for later on in
the storm when things really DO move fast. Try it - you'll agree
Try throttling your speed up and down (to catch the goodies).
The MEMORY STATION is your simple timed version of Concentration -
uncovering boxes 2 at a time to try and find a match.
Goodies you can win in this game are: money, points, E-X-T-R-A
letters, an EXTRA LIFE, xC (which is a free credit to let you
'continue game' another time), BONUS MULTIPLIERS (x2, x5), RANK
MARKERs, EXTRA TIME (adds a few seconds onto your evolution), and
the dreaded Skull and Crossbones that will immediately end your
MEMORY STATION experience.
This is mostly a game of chance, folks. There isn't much strategy
behind the original Concentration either. What I will tell you is this.
Know what you want before you go in.
If you want an EXTRA LIFE (always my goal - and happens to be
possible about 25% of the time) then start the mini-game looking for
it. Uncover as many boxes as possible. You'll have time to get to
them all - so score what you want, don't just 'go for matches'
because half the time the matches are RANK MARKERs, E-X-T-R-A
letters, or things you nay not really need (if you do, knowing what
you want is key to success).
As a secondary, I go for cash (the green numbered goodies). Anything
else I get out of it is a benny. If there is a Skull and Crossbones,
chances are you are gonna get it anyway - so no use tiptoeing around.
Strategy 5 - Level Preparation
Just like with the original Galaga, you should think ahead to
different levels. In the original Galaga, you would always want to
make sure you had two ships before hitting the 'challenging stage'.
With Deluxe Galaga, there are several levels you should 'prepare' for.
The KAMAKAZE LEVEL is probably the most useful to be prepared on
(see FIREPOWER above for more).
Other levels include the 'big boss'es (you can't have enough lives
or firepower for those levels - a few levels of SHIP ARMOUR doesn't
hurt either), the BONUS LEVEL (similar in may ways to the
'challenging level' of the original Galaga - have at least a DOUBLE
SHOT with some EXTRA BULLETs).
Lastly, know when you are going to go through a WARP. WARPing
happens just prior to entering the shop where you can spend your
dough. It is always nice to have some bucks to spend, but
unfortunately you don't always have control over this.
Next, prepare yourself for a WARP MALFUNCTION.
These seemingly random events will hurdle your ship out of WARP
and into a 'nothing but sub-bosses' level where death is easy to
come by - since they all shoot laterally.
Various types of aliens appear on these levels (all of them are
the same each instance, though) and it various as to how many
Like the sub-bosses of the regular levels, dealing a death blow
to these aliens will always render you a RANK MARKER - although
it should be noted that more times than not, it is one you
already have. You get a lot of points in the WARP MALFUNCTION
I haven't figured out a way to trigger one while WARPing, but I
am sure there is a way.
You return to the WARP after killing them all, and you can have
multiple WARP MALFUNCTIONs (we've seen 4 in a row as the
maximum). Downright gruesome.
The last thing about level preparation is knowing where the aliens
will enter the screen from. This makes good sense and seems like a
rhetorical strategy, but when you reach higher levels, you will BEG
to know where they are gonna come out from.
Strategy 6 - The Deadly (Random?) Alien Ships
There are at least three ships that seemingly appear randomly during
the game - the HURRY UP ship, the LAZER SHIP, and the ever-dreaded
THIEF SHIP (which can actually be disabled in configuration).
The HURRY UP ship isn't really random - he appears when you take too
long to finish a level.
He randomly drops 'semi-guided' rockets down on the players
which are naturally deadly to the touch. Fortunately, he simply
passes over the top of the screen and vanishes (always to come
back, even if destroyed).
Destroying the HURRY UP SHIP drops a RANK MARKER (a good thing -
as you'll learn later) and lowers the level of rockets that fly
down at you.
While some folks say you can destroy the rockets by shooting
them, I simply don't find that true. The best (and really only
way) to save your own ass is to position yourself RIGHT in their
path until they get close to you, then quickly move to one side
or the other. The rocket will normally fly past you (out of
sight, but still there - so get clear) and go into a dead loop
pattern and blow up. There are times when there is NOTHING you
can do about it - just suck it up - but you will learn how to
play the rockets off as often as possible.
The LAZER SHIP is a random ship that comes out from time to time and
shoots a hardcore laser beam at the players.
The beam is big, fast, and deadly. While I seem to recall
killing him at one time, I haven't been able to prove to myself
that I can, so take that under advisement.
The THIEF SHIP is the nemesis of the game. Sometime at random, this
goon will fly onto the screen and suck all your money from your ship
(the effect is cool anyway).
He'll give you some chances to blast him (and I imagine he has
some good cash on him) - but like the LAZER SHIP, I have been
unable to whack him (unloading QUAD SHOT continuously wasn't
enough) but maybe with a good weapon you can kill him.
The LAZER SHIP you can dodge, the THIEF SHIP you cannot avoid.
Finally, there is a MONEY SHIP in the game.
It is very difficult to get to, hard to kill, but will rain
riches down on you from the heavens when you kill it.
There is a way to make the MONEY SHIP come, but I won't tell you
how to do it, but you can buy GAME SECRETS to tell you (or cheat
and look at the area below the Strategies - all the GAME SECRETS
are available on this site).
Strategy 7 - The Miscellaneous Stuff
RANK MARKERs are a good thing.
They increase your 'end of the game' extra points.
They also can be used (another GAME SECRET) to net you a cool
one million points.
SHIP ARMOUR is the only permanent 'protection' you have in this
game, plus it is cummulative. They are fairly frequent during the
game and cost MORE than an EXTRA LIFE so don't make light of them.
The SHIELD bonus is only temporary and tends to run out just when
you need it the most. Shield + KAMAKAZE LEVEL = BIG POINTS.
There is a MIRROR MODE bonus - very rare - that will give you TWO
ships that run in 'mirror' to each other. It is far to easy to lose
track of which of the ships is your REAL one. Keep them close
together and enjoy the extra firepower. The MYSTERY BONUS (the
little question mark) can give you just about anything in the game
that can be 'caught' including money, points, EXTRA BULLET, EXTRA
SPEED, and just about anything else. You may get a DRUNK MODE bonus
from the MYSTERY BONUS too, which will temporarily reverse your
controls (cool huh?). It is short lived, so stay out of harm's way
until it wears off - since it usually wears off just as you are
getting used to it (plunging you into the hands of the enemy). Learn
the value of a dollar. BLUE COINs are worth the most at $200 - if
you get a MONEY BOMB or shoot down the MONEY SHIP, be sure you go
for the concentration of the most valuable coins. Seems like another
rhetorical strategy, but you would be amazed.
Secrets. Things we all want to know, but sometimes shouldn't know.
Within Deluxe Galaga, you can 'purchase' many secrets (at quite a
premium) - 14 in total.
[Source: Shane Monroe, Deluxe Galaga Official Website]
D E L U X E
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Made by Edgar M. Vigdal ©EMV94
ALL THE GAME SECRETS!
01. Catching a skull will add to the chances that extra life and
cash multiplier bonuses appear.
02. By shooting the hurry-up ship, you can collect the rank marking
that you are missing.
03. When a smart bomb has exploded and the gems are falling, you
can collect them by holding down the joystick.
04. If you have a multiply when entering the meteor storm, you may
get a lot of points.
05. Catching a warp icon in an alien stage with a bonus level will
give you a perfect score.
06. Red, green and blue skulls will give you a very good weapon,
full fire power and the best ship speed.
07. When a hurry-up ship has appeared 8 times, a money ship will
appear. Shooting this ship can make you a lot of money.
08. If you have a weapon type and catch the same weapon, you will
get more firepower.
09. Completing the meteor storm will give you 100,000 points and
1,000 in cash. And if you go through ?accelerated? (button down) you
will get 2,500 in cash.
10. You can figure out what skull you have not taken by looking at
the colour of the meteors in the meteor storm.
11. If you have caught 2 aliens and the scope is active, you can get
a lot of points by the aliens off the screen.
12. If you have the rank of Admiral and you buy more rank markings,
you will get 1,000,000.
13. Having a multiply active when completing the game will give you
a lot of points.
14. If you have all the rank markings for a new rank and then buy
more rank markings, you will instead buy a new rank.
[Source: Ivan Wheelwright (Amigaholic), The Attic BBS - Adelaide, Australia]