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Big End, The
AGA  CD32
alias Big Engine, The [Prerelease name]
U N R E L E A S E D
Big End, The - Double Barrel Screenshot
Information 2 reviews Manual Cheatcode Weblink
6 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD) PublisherSupervision - Worldwide
Number max of players4Budget publisher
Simultaneous max players4DeveloperHidden, The
LanguageEnglish
ArtistsCoder : Craig Howard
Coder : Simon Leggett
Coder : William Bell
Graphician : Craig Howard
Graphician : Simon Leggett
Misc : Craig Howard
Language in manual
HardwareAGA
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installunknownHD notes
Genre
CategoryRacing
SubcategoryRacing - Uncategorised
Dimension2D
ViewpointAngle
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 2182 - Last update: 19th August 2009
Notes:   [1] Game design by Craig Howard. Main code by Will Bell; artificial intelligence (AI) & graphics by Simon Leggett and Craig Howard.

[2] Designed as a top-down/isometric racing car game featuring formula one cars and real tracks, THE BIG END was scheduled for release at Easter 1995. Initially, the game was due to appear on AGA and CD32 machines, with a cut-down A500 version to possibly follow later.

[3] Previews of the game appeared in:

- The One Amiga (Issue 72, Sep 94, p41)
- Amiga Power (Issue 46, Feb 95, pp8-9)

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