Notes: | [1] Game design by Craig Howard. Main code by Will Bell; artificial intelligence (AI) & graphics by Simon Leggett and Craig Howard.
[2] Designed as a top-down/isometric racing car game featuring formula one cars and real tracks, THE BIG END was scheduled for release at Easter 1995. Initially, the game was due to appear on AGA and CD32 machines, with a cut-down A500 version to possibly follow later.
[3] Previews of the game appeared in:
- The One Amiga (Issue 72, Sep 94, p41) - Amiga Power (Issue 46, Feb 95, pp8-9) |
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