Game concept by Aurelie Noel, Christophe Lebrun and Yann Lebrun (Thyphoon); script by Yann & Emeline Lebrun, Christophe, Joel and Loic Lebrun, Walid Moghrabi (Hybrid/Melina Softworks) and Gregoire Deleau; and text by Yann Lebrun and Éric Gélard.
Coding by Yann Lebrun (Thyphoon). Graphics/animations by Walid Moghrabi (Hybrid/Melina Softworks) and Yann Lebrun. (Thyphoon); acting for animations by Carine Jaffro. Music by Éric Gélard.
 Min. Requirements (planned): AGA chipset, 68020 CPU, 4MB fastram, CDROM drive.
 NOTHINGNESS is a point 'n' click adventure that was loosely scheduled for CD release in mid-1997, and is perhaps best described as a cross between MYST and MONKEY ISLAND. Features of the final release were to include:
- 512 colours displayed on screen at once
- 640x512 interlaced screens in pseudo 3D
- voices and text in French, English, German and Spanish
- CDDA music tracks
- video sequences in HAM8 (262,144 colours)
- hundreds of original graphical screens
- dozens of sites to visit and puzzles to solve
 Internet previews of NOTHINGNESS appeared in June 1997 on the Amiga Nutta and Amiga Flame websites.
 NOTHINGNESS V3.5ß (playable demo) in English/French is available for download HERE.
Min. requirements: AGA chipset, 68020 CPU, 4MB fastram and 10MB HD space.
 Game features savegame support, a game replay option from the last location and a quit back to WB option.
 The developers stated in the NOTHINGNESS (demo) archive - released in early 1997 - that the game was about 80% complete, but no mention was made of who was going to publish it or whether they had even signed with a commercial publisher. Overall, the game appeared to receive very little pre-release coverage and, unsurprisingly, it is unknown why it was never released.