|Notes: || Min. Requirements (planned): AGA, 68020 CPU, 4Mb fastram, CDROM drive.|
 NOTHINGNESS was loosely scheduled for CD release in mid-1997. It's a point 'n' click adventure that was intended to be a cross between MYST and MONKEY ISLAND. Features of the final release were to include:
- 512 colours displayed on screen at once
- 640x512 interlaced screens in pseudo 3D
- voices and text in French, English, German and Spanish
- video sequences in HAM8 (262,144 colours)
- hundreds of original graphical screens
- dozens of sites to visit and puzzles to solve
 Game concept by Aurelie Noel, Christophe Lebrun and Yann Lebrun. Script by Yann, Emeline, Christophe, Joel & Loic Lebrun, Walid Moghrabi and Gregoire Deleau. Text by Yann Lebrun and Eric Gelard. Acting for animations by Carine Jaffro.
 Internet previews of the game appeared in June '97 on the Amiga Nutta and Amiga Flame websites.
 A playable NOTHINGNESS demo (V3.5ß) in English/French is available for download. Min. requirements are AGA, 68020 CPU, 4Mb fastram and 10Mb HD space.
 The developers stated in the demo archive (released early '97) that the game was about 80% complete, but no mention was made of who was going to publish it or whether they had even signed with a commercial publisher. Overall, the game appeared to receive very little pre-release coverage and, unsurprisingly, it is unknown why it was never released.