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Nothingness: The Triad
AGA/AmigaCD
U N R E L E A S E D
Nothingness: The Triad - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
13 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD)1Publisher Unknown - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperCassiope [Melina Softworks]
LanguageEnglish
French
German
Spanish
ArtistsCoder : Yann Lebrun (Thyphoon)
Graphician : Walid Moghrabi (Hybrid/Melina Softworks)
Graphician : Yann Lebrun (Thyphoon)
Musician : Eric Gelard
Misc : Aurelie Noel
Misc : Carine Jaffro
Misc : Christophe Lebrun
Misc : Emeline Lebrun
Misc : Eric Gelard
Misc : Gregoire Deleau
Misc : Joel Lebrun
Misc : Loic Lebrun
Misc : Walid Moghrabi (Hybrid/Melina Softworks)
Misc : Yann Lebrun (Thyphoon)
Language in manual
HardwareAGA
AmigaCD
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notesDemo may be copied anywhere on HD and requires 10Mb space.
Genre
CategoryAdventure
SubcategoryAdventure - Point and Click
Dimension2D
Conversion hardware
Conversion notes
Classic compilation
Relationship
Page views: 1009 - Last update: 22nd February 2007
Notes:   [1] Min. Requirements (planned): AGA, 68020 CPU, 4Mb fastram, CDROM drive.

[2] NOTHINGNESS was loosely scheduled for CD release in mid-1997. It's a point 'n' click adventure that was intended to be a cross between MYST and MONKEY ISLAND. Features of the final release were to include:

- 512 colours displayed on screen at once
- 640x512 interlaced screens in pseudo 3D
- voices and text in French, English, German and Spanish
- video sequences in HAM8 (262,144 colours)
- hundreds of original graphical screens
- dozens of sites to visit and puzzles to solve

[3] Game concept by Aurelie Noel, Christophe Lebrun and Yann Lebrun. Script by Yann, Emeline, Christophe, Joel & Loic Lebrun, Walid Moghrabi and Gregoire Deleau. Text by Yann Lebrun and Eric Gelard. Acting for animations by Carine Jaffro.

[4] Internet previews of the game appeared in June '97 on the Amiga Nutta and Amiga Flame websites.

[5] A playable NOTHINGNESS demo (V3.5) in English/French is available for download. Min. requirements are AGA, 68020 CPU, 4Mb fastram and 10Mb HD space.

[6] The developers stated in the demo archive (released early '97) that the game was about 80% complete, but no mention was made of who was going to publish it or whether they had even signed with a commercial publisher. Overall, the game appeared to receive very little pre-release coverage and, unsurprisingly, it is unknown why it was never released.


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