|Notes: || Game requires 1Mb ram and is PAL only. Additionally, it contains 100 levels and supports a quit back to WB option from the selector screen.|
 Game concept & graphics by Dominic Camus. Intro coding by David Ingram and game coding & level design by John Reynolds. Additional game/level design by Mark Sheiham.
 A shareware demo is available on Amiga Format Issue #58 (Apr 94) coverdisk 58C, as well as Aminet (dir: game/think/Dozer.lha).