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P.I.D. (Private Investigator Dollarally)
ECS/OCS
U N R E L E A S E D
0 information 2 reviews 0 manual 0 cheatcode 0 weblink
19 screenshots 0 boxscan 0 diskscan 0 miscshot 0 conversion 0 gamemap
Information
Year of the first release LicenseCommercial
Number of disks (or CD) Publisher Unknown - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperTerramarque
LanguageEnglish
CategoryRacing
HardwareECS
OCS
Artist - coderStavros Fasoulas
Amiga original gameyesArtist - graphicianJanne Oksanen (Stratos)
Miha Rinne
Have cheatcodenoArtist - musician
Have SPS releasenoArtist - misc
WHD installnoWHD information
HD installnoHD notes
This page
has been viewed:134 times
was last updated:21st November 2007
Conversion notes
Conversion hardware
Classic compilation
Relationship
Notes:   P.I.D. was an ambitious Amiga 500 project that Stavros Fasoulas had been developing from 1991 with the very talented artist Janne Oksanen. It had been put on hold because he had to concentrate all his time and energy into overseeing the Elfmania project.

When Elfmania was complete, he was back on track to complete his first real game since Galactic. But, due to death of the Amiga platform, Renegade passed on publishing the title in 1994 and Stavros decided to halt all further development. Although there was some preliminary talk with Sony to have it as a launch title for Playstation, P.I.D. was never developed any further on any platform.

P.I.D. was the last game where Stavros did coding and game design himself.

The gameplay was a cross between APB, Spy Hunter and Grand Theft Auto, except it was more cartoony and arcade-like.

Only one semi-playable demo ever existed of this game. That copy has sadly gone to data heaven.

Miha Rinne worked hard on the graphics for the project for 8 months, making 28 detailed character animations for the game, and was gutted when the project was axed and the animations never used.

Source: Miha Rinne's website (in the Amiga section)


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