The development of Moon Child started in 1993, as a side project next to Team Hoi's Clockwiser and Cognition games. Moon Child was considered a sequel to Hoi and was developed for the new generation of AGA Amigas. But after Clockwiser's British publisher Rasputin Software did not pay any revenues to Team Hoi they had to cease Moon Child's development at about 15 percent of the complete game, because of a lack of budget.
In 1995 Reinier and Metin from Team Hoi agreed with the Dutch Valkieser media company to start a semi-independent game development division there (hiring Ramon as a freelancer for music and sound). In the mean time dark clouds had formed above the future of the Amiga and Team Hoi decided to restart Moon Child development for Windows 95/98, increasing the game's resolution from 320 x 256 pixels to 640 x 480 pixels.
The publication of Moon Child stranded in the Netherlands before its international release, because Team Hoi's publisher (the Dutch Valkieser media company) stopped existing, but later the game turned out to have been spread around the world in the piracy circuit.
Free Moon Child game downloads: archive.org/MoonChildGame
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