Notes: | [1] Game concept, design & storyline by Vivid Image Developments (Mev Dinc, John Twiddy, Paul Docherty); additional game design/ideas by Raffaele Cecco, Teoman Irmak and Nick Steadman. Coding by Raffaele Cecco. Main graphics by Teoman Irmak; additional gfx by Paul Docherty (Dokk). Music/sound FX by Nick Jones; title music by Michael Davis. System utilities by John Twiddy (map editor) and Mev Dinc.
[2] Min. Requirements: 512k ram Recommended: 1MB ram (for enhanced features incl. in-game music and extra sound FX)
[3] Distributed in Italy by Leader.
[4] Game features support for storing game positions (i.e. via personalized access codes).
TRIVIA: [1] Mev Dinc, one of the head-honchos at Vivid Image Design, cheekily coined the game name FIRST SAMURAI to parody System 3's THE LAST NINJA. Of course, it is no big secret that he and his partners in crime (Hugh Riley and John Twiddy) at Vivid Image had previously worked on the 8-bit versions of LAST NINJA 2 at System 3 before going it alone as a development team. [Source: CU Amiga preview, Jan 91, p36; Commodore Format Archive interview (circa 2018)]
[2] FIRST SAMURAI was the first 16-bit game that coder Raffaele Cecco ever worked on, following his stellar 8-bit work in developing game classics for the Spectrum and Amstrad. [Sources: The One preview, Issue 27 (Dec 90), pp165-166] |
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