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Quiet Please Tennis
alias QP Tennis '96
Quiet Please Tennis - Double Barrel Screenshot
Information 1 review Manual Cheatcode Weblink
3 screenshots Boxscan Diskscan Miscshot Conversion Gamemap
Year of the first release LicenseCommercial
Number of disks (or CD) PublisherEpic Marketing - Worldwide
Number max of players32Budget publisher
Simultaneous max players4DeveloperSpooky Fellows (TSF), The
ArtistsCoder : Agony/TSF
Coder : Danilo Micoli (M.A.S.E./TSF)
Graphician : Franco La Cioppa (Rocketeer/TSF)
Graphician : Massimo Marino (Maxime/TSF)
Graphician : Piero Scurti (Flender/TSF)
Musician : Cristiano Micoli (Posdnuos/TSF)
Language in manual
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installunknownHD notes
SubcategorySport - Player
ThemeSport - Tennis
Conversion hardware
Conversion notes
Classic compilation
Page views: 1093 - Last update: 17th July 2011
Notes:   [1] Originally planned for release in 1996 by OTM, development of the game was sidelined by the publisher's demise and university studies of the developers. Nonetheless, the game was snapped up again for publication by Epic Marketing and scheduled for release in 1998, but sadly never saw the light of day.

[2] QUIET PLEASE TENNIS was planned for release with the following features:

- A TV-styled court-view depicted in 128 colours full-overscan graphics.

- Players in 32 colours with more than 200 frames of animation each and possessing individual skills (speed, backhand, forehand, net-play and health) and characteristics (left/right-handedness, ambidexterity etc).

- Arcade and simulation elements, encompassing the most important aspects of the real ATP men's tour, including ones that (at the time) had never before been simulated (e.g. players can ask the chair referee to review doubtful decisions on points).

- Singles and doubles matches including 4 game modes:

2 to 4 player option
Up to 16/32 human players can take part
Build up your own career by playing all the tournaments (the ones in the ATP men's tour + Davis Cup) and achieve a world ranking
Match the world's 7 best players in a tournament with the usual shots that players have in their arsenal plus some special 'trick' shots

- All the realism of a bona fide tennis match including animated linesmen, referees and ball-boys. All the known playing surfaces will be featured too plus a special scenario (a crowded street) that will be unique to Crazy Tournament mode. Of course, the different surfaces will affect the bounce of the tennis ball and, subsequently, the speed of the whole game.

- Digitised speech and sound FX will accompany not only the end of points, but also other important moments during points (e.g. when the ball clips the net cord or when a player misses a simple shot). Crazy Tournament mode will also boast its own set of street-related sound FX.

[Source: TSF website, courtesy of the Internet Archive]

[3] Reportedly, an early demo of QUIET PLEASE TENNIS was shown to potential publishers and Amiga journalists for preview purposes. Disappointingly, a demo was never released to whet the appetite of the Amiga games public, despite previews of the highly-anticipated game appearing in various Amiga publications from 1996-98 (see previews below).

[4] The last piece of news reported about QUIET PLEASE TENNIS was that a demo would be exhibited at the Computer '98 show in Cologne, Germany. Whether the game ended up being demonstrated at the show, though, is unknown [Source: Amiga Nutta Computer '98 preview (Nov 98)].

[5] Previews of QUIET PLEASE TENNIS appeared in:

- Amiga Review (Issue 18/19, July/Aug 96) [Slovak language only]
- Amiga Flame (Jan 98)
- CU Amiga (Feb 98, p37)
- Amiga Nutta (Nov 98)

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