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  Batman: The Caped Crusader Batman: The Caped Crusader - Sprite screenshot
OCS
Batman: The Caped Crusader - Double Barrel Screenshot
Information 8 reviews 1 manual Cheatcode 5 weblinks
5 screenshots 2 boxscans 2 diskscans 3 miscshots 6 conversions Gamemap
Information
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherData East - USA
Ocean - Rest of the World
Number max of players1Budget publisherHit Squad, The (Ocean) - Worldwide
Simultaneous max players1DeveloperSpecial FX
LanguageEnglish
ArtistsCoder : Frank Robinson
Coder : Keith Robinson
Graphician : Andy Rixon
Musician : Keith Tinman
Language in manual
HardwareOCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorsCFOU!
Mr.Larmer
Updated  2004-03-27 21:55:19
HD installnoHD notes
Genre
CategoryAction Adventure
SubcategoryAction Adventure - Puzzle
Dimension2D
OriginComic Book / Graphic Novel
ScrolltypeScrolling - Horizontal
ViewpointSideways
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Apple II/IIGS
Atari ST/E
Commodore C64/128
PC (DOS)
Sinclair ZX Spectrum 48/128/+2/+3
Conversion notesBased on 1988 Special FX/Ocean Spectrum release.
PC versions: CGA, EGA, Tandy/PCjr
Classic compilationMagnum 4
Relationship
Page views: 4506 - Last update: 19th April 2012
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Licensed game based on the infamous DC Comics superhero Batman: The Caped Crusader.


TRIVIA: Keith Robinson primarily worked on the Atari ST rather than the Amiga. It was Frank Robinson (no relation) who converted Keith's Atari ST code to the Amiga after he'd finished BATMAN. It didn't take very long as the core game play code was identical, with just the graphical, audio, and I/O routines being replaced.

Keith and Frank devised custom disk formats for both the Atari ST and the Amiga, with Keith working on the Atari code, and Frank working on the Amiga code. Due to the differences between the machines, the formats and code could not be shared. The intent being to pack as much as possible on to the disks, whilst also making them more difficult to copy, and hopefully decreasing the loading times.


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