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Battle Chess
Battle Chess - Double Barrel Screenshot
Information 21 reviews 4 manuals Cheatcode 5 weblinks
24 screenshots 4 boxscans 4 diskscans 2 miscshots 11 conversions Gamemap
Year of the first release1988LicenseCommercial
Number of disks (or CD)1PublisherC.T.O. - Italy
DRO Soft - Spain
Electronic Arts - Rest of Europe
Interplay - Rest of the World
Number max of players2Budget publisherSoftware Classics (Electronic Arts) - Worldwide
Star Performer (Electronic Arts) - Europe
Simultaneous max players1DeveloperInterplay
ArtistsCoder : Jayesh J. Patel (Jay J. Patel)
Coder : Michael Quarles (Mike Quarles)
Coder : Troy P. Worrell
Graphician : Bruce Schlickbernd
Graphician : Todd J. Camasta
Musician : Kurt Heiden
Misc : Interplay
Language in manualEnglish
Amiga original gameyes
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
Updated  2010-11-10 12:04:39
HD installyesHD notes

Game can only be installed to DH0: with the supplied HD installer.

SubcategoryGames - Board Game
OriginBoard Game
QuickmatchMultiplayer Support - Modem/Online
QuickmatchMultiplayer Support - Serial/Null-Modem
ScrolltypeSingle Screen
ThemeGames - Board - Chess
ViewpointTop Down
Conversion hardware3DO
Acorn Archimedes
Apple IIGS
Apple Macintosh (Classic)
Atari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
Nintendo NES (Famicom)/Sharp Twin Famicom
PC (Windows)
Sharp X68000
Tandy PC/IBM PCjr
Conversion notes

PC versions: CGA, EGA, MCGA/VGA, Tandy, PC-98

Classic compilation
Relationshipis a precursor to Battle Chess II: Chinese Chess
Page views: 9258 - Last update: 10th February 2018
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game design by Interplay. Coding by Michael Quarles, Jayesh Patel and Troy Worrell. Graphics by Todd J. Camasta and Bruce Schlickbernd. Sound FX by Kurt Heiden.

[2] Game supports savegames, dial-up/null modem gameplay using two Amiga computers, and a quit back to WB option.

[3] Originally developed/marketed/published in the U.S. by Interplay and distributed by EA, the game was licensed from Interplay for publication in Europe by Electronic Arts.

TRIVIA In sharing some insights into the development of BATTLE CHESS, lead coder Mike Quarles had this to say in 1988 at the time of release on the Amiga:

'Do you have any idea what it’s like to have an artist hand you eight disks’ worth of animation data and your boss tells you that you have to pack it down to one? Well, that's what happened to me. Brian (Fargo) also informed me that I would have to put my program and 200k of digitized sound on the same disk. Needless to say, I knew there were going to be hard times ahead for all of us working on Battle Chess.

It would have been much easier on me if we could have given away a hard disk and a 2MB RAM card with every game! I can remember Todd, Jay, Bruce and myself working weekends and long hours, without such luxuries as sleep, to meet deadlines like consumer shows and demos for overseas buyers, and then having to go home and promise our wives that it would be over soon. lt’s been one tough haul but we’re very proud of Battle Chess. Through all of this we kept one theme in mind, “Never ever let the quality slip.” I have to admit we had a lot of fun story-boarding the combats even though most of that credit goes to Todd.

We worked this hard because of Interplay. We have a lot of talented people here — we know if we work hard enough we can put out great games that we all can enjoy and be proud of.' [Source: Mike Quarles (coder), BATTLE CHESS game manual]

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