Notes: | [1] Game story by Pierre Horn. Coding in 100% 68K assembly language by Frank Wille. Graphics, level design & music/sound FX by Gerrit Wille.
[2] Requirements: KS 1.2 or above (due to disk trackloader), 1MB ram (including min. 512k chipram)
[3] ***SOLID GOLD (full PD release)*** is available for download or is accessible from these sources:
- SOLID GOLD (ADF disk/WHDLoad HD/unofficial CD32 versions) [Source: EAB FTP site] - SOLID GOLD (ADF disk/WHDLoad HD/unofficial CD32 versions) [Source: EAB FTP mirror site] - SOLID GOLD (ADF disk version) (dir: game/jump/SolidGold.adf) [Source: Aminet] - SOLID GOLD (ADF disk version) [Source: Games Coffer] - SOLID GOLD (ADF disk version) [Source: OpenRetro.org] - SOLID GOLD (ADF disk version) [Source: Zak.fi] - SOLID GOLD (ADF disk version) [Source: Amiga Future 107 Cover CD (Mar/Apr 2014)]
[4] SOLID GOLD (source code) is freely available for download from Aminet HERE (dir: game/jump/SolidGold_Source.lha).
[5] SOLID GOLD collector's edition (boxed) was released on disk/CD in 2016 by AMIGA.net.pl. It comes with a printed colour manual and contains a bonus level that wasn't included in the free PD release.
Known releases: V1.0 (31-Dec-2013), V1.1 (04-Jan-2014) |
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