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 Game design by Max Taylor, Paul Holmes and Lee Boyce, based on an original idea by Adrian Stephens. Coding by Max Taylor, Ka‑Chun Tsang and Nick Tuckett (aka Nick Byron). Graphics by Ian Harling. Sampled sound FX by Spiny Norman. English questions written by Max Taylor and David Booth. German translation by Reiner Mielke and Andrea Walther.
 Published several months before the release of an upgraded Amiga-specific version of the game, POWERPLAY was essentially a straight Atari ST port. [Source: The Games Machine preview (Issue 9, Aug '88, p14), courtesy of the Amiga Magazine Rack]
- 16 colour low-res graphics (vs 32 colour low-res graphics in the enhanced version) - Text only titlescreen and game credits - No hand-drawn portraits of the 21 game characters in-game - Less detailed backgrounds on the main game screen and in the challenge sections - One extra challenge section (but more poorly animated challenge sections overall) - Less sound - The inclusion of a question compiler utility, accessible from the main menu after booting, which allows players to generate their own sets of questions for the game (removed from the enhanced version) - DOS disk format (vs NDOS in the enhanced version) - Colour manual (vs B&W manual included with the enhanced release)
 In 1988, publisher Arcana offered customers who purchased POWERPLAY a free upgrade to POWERPLAY (ENHANCED) if they returned their game disk. In return, customers received the free upgrade accompanied by a letter personally inviting them to provide feedback on the enhanced Amiga-specific version of the game (see HERE).