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Powerplay: Das Spiel Der Götter
OCS
also known as Powerplay: The Game Of The Gods also known as Powerplay: Le Jeu Des Dieux
Powerplay: Das Spiel Der Götter - Double Barrel Screenshot
Information Review Manual Cheatcode Weblink
8 screenshots Boxscan 1 diskscan 1 miscshot Conversion Gamemap
Information
Year of the first release1987LicenseCommercial
Number of disks (or CD)1PublisherArcana - Germany
Number max of players4Budget publisher
Simultaneous max players1DeveloperArcana
LanguageGerman
ArtistsCoder : Ka-Chun Tsang
Coder : Maxwell K. Taylor
Coder : Nick Tuckett (Nick Byron)
Graphician : Ian G. Harling
Musician : Martin Day (Spiny Norman)
Misc : Adrian Stephens
Misc : Andrea Walther
Misc : David Booth
Misc : Lee Boyce
Misc : Maxwell K. Taylor
Misc : Paul Holmes (II)
Misc : Reiner Mielke
Language in manualEnglish
French
German
Spanish
HardwareOCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installunknownHD notes
Genre
CategoryGames
SubcategoryGames - Quiz
Dimension2D
QuickmatchEnhanced Features - Game Editor/Construction Kit
QuickmatchGame Controller - Digital Joystick
QuickmatchGame Controller - Keyboard
QuickmatchGame Controller - Mouse
ScrolltypeNone
ThemeEducational - General Knowledge
ThemeEducational - Geography
ThemeEducational - History
ThemeEducational - Science & Technology
ThemeEducational - Sports & Leisure
ThemeGames - Board - Trivial Pursuit
ThemeMythological - Greek
ViewpointAngle
ViewpointTop Down
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Atari ST/E
Commodore C64/128
Conversion notes

Based on 1986 Arcana 8-bit (C64/128, Amstrad) release; Amiga conversion ported from 1987 Arcana Atari ST release.

Classic compilation
Relationshipis a precursor to Powerplay: Das Spiel Der Götter (Enhanced)
is a precursor to Powerplay: El Juego De Los Dioses (Enhanced)
is a precursor to Powerplay: Le Jeu Des Dieux (Enhanced)
is a precursor to Powerplay: The Game Of The Gods (Enhanced)
Page views: 423 - Last update: 7th August 2022
Rarity: Rare RareRareRare
Notes:  

[1] Game design by Max Taylor, Paul Holmes and Lee Boyce based on an original idea by Adrian Stephens. Coding by Max Taylor, Ka-Chun Tsang and Nick Tuckett (aka Nick Byron). Graphics by Ian Harling. Sampled sound FX by Spiny Norman. English questions written by Max Taylor and David Booth.

[2] Published 7-8 months before the 1988 release of an enhanced Amiga-specific version of the game, POWERPLAY was essentially a straight Atari ST port. [Source: The Games Machine preview (Issue 9, Aug 88, p14), courtesy of the Amiga Magazine Rack]

[3] POWERPLAY differs from the Amiga-specific version POWERPLAY (ENHANCED), released in 1988, as follows:

- 16 colour low-res graphics (vs 32 colour low-res graphics in the enhanced 1988 release)
- Text only titlescreen and game credits
- No hand-drawn portraits of the 21 game characters in-game
- Less detailed backgrounds on the main game screen and in the challenge sections
- One extra challenge section (but more poorly animated challenge sections overall)
- Less sound
- The inclusion of a question compiler utility, accessible from the main menu after booting, which allows players to generate their own sets of questions for the game (removed from the enhanced release)
- DOS disk format (vs NDOS in the enhanced release)
- Colour manual (vs B&W manual included with the enhanced release)

[4] Game features mouse/joystick/keyboard control.

[5] In 1988, publisher Arcana offered customers who purchased POWERPLAY a free upgrade to POWERPLAY (ENHANCED) if they returned their game disk. In return, customers received the free upgrade accompanied by a letter personally inviting them to provide feedback on the enhanced Amiga-specific version of the game (see HERE).


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