Advanced Search
hol_options-hol_download-hol_contact-hol_team-hol_update-hol_stats-hol_faq-hol_links
Full games listing#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
login

Foundation
AGA/AmigaCD/RTG
Foundation - Double Barrel Screenshot
Information 10 reviews 5 manuals Cheatcode 1 weblink
28 screenshots 2 boxscans 1 diskscan Miscshot Conversion Gamemap
Information
Year of the first release1998LicenseCommercial
Number of disks (or CD)1PublisherSadeness - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperPaul Burkey / pb
LanguageCatalan
Croatian
Danish
Dutch
English
Finnish
German
Italian
Polish
Portuguese
Slovak
Slovenian
Spanish
Swedish
ArtistsCoder : Daniel Allsopp
Coder : Julian Kinraid
Coder : Paul Burkey
Graphician : John Webster
Graphician : Kristian Phillips
Graphician : Paul Burkey
Musician : Barry Swerdlow
Musician : Jeremy Kelly
Musician : Kevin Ewbank
Musician : Martin Halberg (Fuzzy/Death Row)
Musician : Paul Burkey
Musician : Sally Burkey
Musician : Simon Ravn (MeloManiac/Loonies^TBL)
Musician : Stephen Ewbank
Misc : Andrew King (Oondy)
Misc : Jason Hayman
Misc : Kristian Phillips
Misc : Paul Burkey
Misc : Richard Brown
Language in manual
HardwareAGA
AmigaCD
RTG
Amiga original gameyes
Have cheatcodeno
Have SPS releaseno
WHD installnoWHD information
HD installyesHD notes- Game runs direct from CD, but HD installation is recommended for faster file access.
- Copy 'FoundationPrefs' to a suitable HD location and execute.
- At least 30Mb HD space is required; 63Mb is needed for full HD installation.
Genre
CategoryStrategy
SubcategoryStrategy - Uncategorised
Dimension2D
QuickmatchPopulous
ScrolltypeScrolling - Multi Directional
ViewpointAngle
Conversion hardware
Conversion notes
Classic compilation
Relationshiphas a data disk: Foundation: The Undiscovered Land
has an updated version: Foundation: Gold
has an updated version: Foundation: The Directors Cut
Page views: 4220 - Last update: 11th May 2008
Rarity: Rare RareRareRare
Notes:   [1] Game designed by Paul Burkey; additional design by Kristian Phillips & Richard Brown; and storyline by Jason Hayman.
Main coding by Paul Burkey; additional coding by Daniel Allsopp & Julian Kinraid; and compression routines by Andrew "Oondy" King.
Graphics by Paul Burkey; additional in-game gfx by Julian Webster and Kristian Phillips.
Main soundtrack and tracks 2 & 3 by Simon Ravn; tracks 4-6 by Kevin & Stephen Ewbank; sound FX by Paul Burkey & Martin Halberg; and game speech by Barry Swerdlow, Sally Burkey & Jeremy Kelly.

[2] Min. Specifications: 2Mb chipram, AGA or gfx card, 68020 CPU, 2x CDROM drive
Min. Recommended Specifications: 2MB chipram, AGA or gfx card, 68030 CPU (040/060 preferable), extra memory, 2x CDROM drive, HD
Min. RTG Specifications: CyberGraphX or Picasso 96 supported gfx card (at least 4Mb video ram for hires screens), 8Mb fastram or more, fast CPU (040/060 preferable), 2x CDROM drive, HD

[3] Game features full multitasking, AHI sound support, the ability to use custom sound/speech samples, extensive multilanguage support, and a quit back to WB option.


Coded by RCK of abime.net - Content © 1998-2017 HOL TEAM - Online amiga database © 2002-2017 HOL TEAM - Gen. in 0.07s