Notes: | [1] Game designed by Paul Burkey; additional design by Kristian Phillips & Richard Brown; and storyline by Jason Hayman. Main coding by Paul Burkey; additional coding by Daniel Allsopp & Julian Kinraid; and compression routines by Andrew "Oondy" King. Graphics by Paul Burkey; additional in-game gfx by Julian Webster and Kristian Phillips. Main soundtrack and tracks 2 & 3 by Simon Ravn; tracks 4-6 by Kevin & Stephen Ewbank; sound FX by Paul Burkey & Martin Halberg; and game speech by Barry Swerdlow, Sally Burkey & Jeremy Kelly.
[2] Min. Specifications: 2Mb chipram, AGA or gfx card, 68020 CPU, 2x CDROM drive Min. Recommended Specifications: 2MB chipram, AGA or gfx card, 68030 CPU (040/060 preferable), extra memory, 2x CDROM drive, HD Min. RTG Specifications: CyberGraphX or Picasso 96 supported gfx card (at least 4Mb video ram for hires screens), 8Mb fastram or more, fast CPU (040/060 preferable), 2x CDROM drive, HD
[3] Game features full multitasking, AHI sound support, the ability to use custom sound/speech samples, extensive multilanguage support, and a quit back to WB option. |
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