[1] Game design & coding by David Braben; additional coding & intro sequence by Peter Irvin. Graphics by Paul Mitchell and David Braben; 3D shape design by Jonathan Griffiths, David Braben and Peter Irvin. Music & sound FX by Dave Lowe.
[2] Konami is mentioned because they were due to be publisher, before selling the rights to Gametek.
[3] "David began programming Frontier on the Commodore 64, but then later moved development onto an Amiga computer which had far less limitations than the Commodore 64." [Source: Elite Archives].