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 Game design & coding by David Braben; additional coding & intro sequence by Peter Irvin. Graphics by Paul Mitchell and David Braben; 3D shape design by Jonathan Griffiths, David Braben and Peter Irvin. Music & sound FX by Dave Lowe.
 Konami is mentioned because they were due to be publisher, before selling the rights to Gametek.
 "David began programming Frontier on the Commodore 64, but then later moved development onto an Amiga computer which had far less limitations than the Commodore 64." [Source: Elite Archives].