To install the game you must copy all the files over manually to a drawer called Amazon.
Developer John Passfield on FOTAQ's origin: "The Amiga version was originally written in AMOS then converted over to C code. In fact the source code in C has a lot of emulated AMOS function calls. The PC version was converted across using the same C code base. The tools to build the game were also written in AMOS and the entire game editing was done on the Amiga computer. The game engine was called JASPAR - for "John And Steve's Programmable Adventure Resource" The tools were: JOKER - the game editor. This allowed the building of rooms, laying out of objects and actors and walk paths, etc. ACE - the cutscene editor. DOG - the conversation tree editor. I wrote the engine and tools and Tony Ball converted the JASPAR engine to the PC."
[1] The German translation was first published as a limited first release of 10 Mini Boxes during the German event Amiga 32 in 2017.
[2] The Big Box version was also limited to 10 and was published inside the a1k.org Community.
[3] All text and graphics in the game were translated fully to German.
Translated using the German MS-DOS version.
No cheats found.
No cheats found.
No maps found.
No maps found.