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Jinxter
OCS
Jinxter - Double Barrel Screenshot
Information 7 reviews 2 manuals Cheatcode 5 weblinks
20 screenshots 2 boxscans 2 diskscans 6 miscshots 2 conversions Gamemap
Information
Year of the first release1987LicenseCommercial
Number of disks (or CD)1PublisherFirebird [Telecomsoft] - USA
Rainbird [Telecomsoft] - Rest of the World
Number max of players1Budget publisher
Simultaneous max players1DeveloperMagnetic Scrolls
LanguageEnglish
ArtistsCoder : Michael Bywater
Graphician : Duncan Maclean
Musician : John Molloy
Misc : Georgina Sinclair
Misc : Michael Bywater
Language in manual
HardwareOCS
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installyesWHD information
AuthorGalahad
Updated  2003-07-15 23:50:56
HD installnoHD notes
Genre
CategoryAdventure
SubcategoryAdventure - Text With Still Pics
Dimension2D
ScrolltypeNone
ThemeFantasy
ViewpointFirst Person
Conversion hardwareAcorn Archimedes
Amstrad PCW/PC
Amstrad/Schneider CPC464/664/6128
Apple II/IIGS
Apple Macintosh (Classic)
Atari 800/130/XL/XE
Atari ST/E
Commodore C64/128
PC (DOS)
Sinclair ZX Spectrum 128/+2/+3
Conversion notesBased on 1987 Magnetic Scrolls/Rainbird Atari ST release
PC versions: 80-column text mode, EGA

NB. Amstrad/Spectrum 128k & Atari 800/XL releases are disk only. An unofficial C= Plus/4 port also exists.
Classic compilation
Relationship
Page views: 2456 - Last update: 20th June 2011
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] Game storyline by Georgina Sinclair and Michael Bywater. Coding by Michael Bywater. Titlescreen by Duncan Maclean. Music by John Molloy.

[2] Original game contents included 'The Independent Guardian' magazine, Staff Memo, and the "Old Moose Bolter" beer mat.

Known releases: V1.0 (08-May-87), V1.2 (08-May-87)


TRIVIA:

[1] The in-game text was originally written by Georgina Sinclair, sister of Magnetic Scrolls boss Anita Sinclair. Georgina and Anita Sinclair, however, had a falling out, and the in-game text was feverishly re-worked over a 3 week period by Michael Bywater, then-assistant editor of Punch magazine (a British weekly magazine of humour and satire) and friend of the late famous sci-fi comedy writer Douglas Adams [Source: Rob Steggles, The Magnetic Scrolls Memorial].

Former Telecomsoft producer/project manager Richard Hewison offers further insight into the events leading up to the release of JINXTER:

'Michael Bywater's script-doctoring job on Jinxter was "the script-doctoring job of all script-doctoring jobs". The data structures and the logic behind the puzzles were already in place, but there were problems with the script.

Working on a Toshiba "portable" computer in Magnetic Scrolls' office located off Borough High Street in South London, Michael spent many long hours working on getting the text right and occaissionally altering plot elements to fit.

To be able to implement the new text into the game, Michael also had to learn the intracies of Magnetic Scrolls' data-driven adventure system. It wasn't easy (especially for a non-programmer) but he soon got to grips with it'
[Source: The Bird Sanctuary].


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