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Napalm: The Crimson Crisis
AGA/AmigaCD/RTG
alias Diversia [Prerelease name]
0 information 4 reviews 0 manual 0 cheatcode 2 weblinks
30 screenshots 2 boxscans 1 diskscan 1 miscshot 0 conversion 0 gamemap
Information
Year of the first release1999LicenseCommercial
Number of disks (or CD)1PublisherPXL - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperAblaze
LanguageCzech
English
Polish
CategoryStrategy
Wargame
HardwareAGA
AmigaCD
RTG
Artist - coder
Amiga original gameyesArtist - graphician
Have cheatcodenoArtist - musician
Have SPS releasenoArtist - misc
WHD installnoWHD information
HD installyesHD notes- Game must be installed to HD for gameplay.
- At least 20Mb HD space is required.
- Original CD must be inserted to play the game from HD.
This page
has been viewed:3688 times
was last updated:13th November 2007
Conversion notes
Conversion hardware
Classic compilation
Relationship
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:   [1] A RTS game developed predominantly by Slovakian coding team, Ablaze Entertainment, under the pre-release title, DIVERSIA. When the game was signed up for publication by PXL Computers in 1998, development was taken over by clickBOOM.

[2] Min. Specs (low resolution) - 020 CPU, 16Mb fastram, 2x CDROM, 20Mb HD space.
Min. Recommended (low resolution) - 030 CPU, 16Mb fastram, 2x CDROM, 20Mb HD space.
Recommended (high resolution) - 060 CPU, 32Mb fastram, gfx card, 2x CDROM, enabled CD music, HD.

[3] Game is coded in assembly language for optimal performance.

[4] Game contains a quit back to WB option, 20 CDDA tracks (Paula support only) and serial gameplay support for 2 players. Although promised, support for sound cards and TCP/IP gameplay was never implemented by clickBOOM.

[5] NAPALM V1.1 demo is available on Aminet (dir: /game/demo/napalm_1.1.lha) and clickBOOM's website.
It is also contained on the full commercial release of NIGHTLONG, as well as Amiga Format AFCD33 (Issue 117, Dec 98) and AFCD38 (Issue 122, Apr 99).

An older NAPALM V1.0 demo is available on:

- CU Amiga CUCD27 (Oct 98)
- Amiga Format AFCD32 (Issue 116, Nov 98)

[6] The initial game release, NAPALM V1.1, exhibited a number of problems in gameplay (e.g. the AI of allied units compelled them to fire at attacking units automatically, thus ignoring orders to attack more distant targets) and other system bugs (e.g. crashes on exiting the game; no CDDA with device names that start with a number, such as 1230scsi.device).

NAPALM V1.4 PATCH
Four patches were released by clickBOOM. NAPALM V1.4 was the final one and it delivered numerous bugfixes/enhancements.

UNOFFICIAL PATCH
An unofficial patch for those who cannot launch the game using the Napalm_Boot icon is also available on Aminet (dir: /game/patch/NewNapalmBoot.lha).

[7] An addendum to the game manual is available here: Page 1, Page 2, Page 3, Page 4.
Ranks after a successful mission are listed HERE.
Military terms that may be encountered in the game are defined here: Page 1, Page 2.

[8] Aminet offers a number of other goodies for NAPALM enthusiasts including:

- Mission saved games
- Unit data sets for 2 player games
- Players guide (English)
- Polish and Czech locales

Additionally, Polish instructions can be viewed HERE.
Hints & tips in Polish are also available HERE.

[9] clickBOOM's announced NAPALM MISSION DISK, which later became a sequel entitled NAPALM 2: EUROBURN, was never released. The only evidence of development of the sequel is a NAPALM 2 titlescreen contained on the commercial release of NIGHTLONG.

Known versions: V1.1 (20-Jan-99), V1.2 (Mar-99), V1.3 (Apr-99), V1.35 (May-99), V1.4 (10-Oct-99)


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