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Neuromancer - Double Barrel Screenshot
Information 9 reviews Manual Cheatcode 4 weblinks
60 screenshots 5 boxscans 1 diskscan 1 miscshot 2 conversions Gamemap
Year of the first release1989LicenseCommercial
Number of disks (or CD)1PublisherInterplay - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperElectronic Arts
ArtistsCoder : Robert Lamb
Graphician : Charles H. H. Weidman III
Musician : Dave Warhol (David Warhol)
Musician : Devo
Musician : Kurt Heiden
Misc : Brian Fargo
Misc : Bruce Balfour
Misc : Michael A. Stackpole
Misc : Troy A. Miles
Language in manualFrench
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2002-07-15 18:10:18
HD installnoHD notes
SubcategoryAdventure - Point and Click
OriginBook / Literature
ThemeScience Fiction - Cyberpunk
ThemeScience Fiction - Dystopia
Conversion hardwareApple II/IIGS
Apple IIGS
Commodore C64/128
Tandy PC/IBM PCjr
Conversion notes

Based on 1988 Interplay/Electronic Arts C64/128 release. PC versions: CGA, CGA Composite (16 colours), EGA, MCGA/VGA, Tandy/PCjr

Classic compilation
Page views: 3630 - Last update: 5th September 2017
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Licensed game based on William Gibson's 1984 award-winning, seminal cyberpunk novel Neuromancer. [2] Developed by Electronic Arts for Interplay : Game design by Bruce Balfour, Michael A. Stackpole, Brian Fargo & Troy A. Miles. Amiga coding by Robert Lamb. Graphics by Charles H. H. Weidman III. Original soundtrack by DEVO; music and sound FX by Kurt Heiden & Dave Warhol. TRIVIA: The NEUROMANCER game soundtrack is a digitised version of Devo's "Some Things Never Change", composed by keyboard player Mark Mothersbaugh and taken from their 1988 album "Total Devo". It was originally written for a Neuromancer movie by Cabana Boy Productions that was never released (see movie promo HERE). The late Dr. Timothy Leary, a controversial American psychologist and proponent of LSD-assisted psychotherapy, had acquired the gaming rights from the Neuromancer movie producers with the intention to produce a game with Electronic Arts. According to a U.S. episode of Beyond 2000, original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3D rendered movie of the events the player went through. Well beyond the reach of home computer capabilities in the late 1980s, plans for the game unsurpisingly fell through with Electronic Arts and then Activision. Meanwhile Brian Fargo and Troy Miles at Interplay had begun designing a game intended to capture the essence of the cyberpunk genre, on the back of Fargo's friendship with Timothy Leary. When plans for a NEUROMANCER game fell through with Activision, Interplay asked them for the rights. Getting Activision, the Neuromancer movie producers and Timothy Leary to agree to a deal would prove a little tricky but, as they say, the rest is history........

[3] The european release, at least the french package one was distributed by Electronic Arts in Europe for Interplay. That's what is written at the back of the box (Japan, 2017. The World is dominated by a vast government computerized system. You are a Pirate in Chiba city, where pirating software is not a game, but mainly a lethal matter. I.C.E. layers protect the Cyberspace Database from intruders a little bit too curious-like you. but with a bit of clever mind, and a construct, you can crack anything... don't you ? Inspired by William Gibson's Neuromancer's book, awarded 3 times, this software is PUBLISHED by Interplay, also PUBLISHER of the famous Bard's Tale and Battle Chess. (so even this 2 games were DISTRIBUTED by EA, but PUBLISHED by Interplay).

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