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Neuromancer - Double Barrel Screenshot
Information 9 reviews 1 manual Cheatcode 5 weblinks
60 screenshots 5 boxscans 1 diskscan 1 miscshot 2 conversions Gamemap
Year of the first release1989LicenseCommercial
Number of disks (or CD)1PublisherElectronic Arts - Europe
Interplay - Rest of the World
Number max of players1Budget publisher
Simultaneous max players1DeveloperInterplay
ArtistsCoder : Robert Lamb
Graphician : Charles H. H. Weidman III
Musician : Dave Warhol (David Warhol)
Musician : Devo
Musician : Kurt Heiden
Misc : Brian Fargo
Misc : Bruce Balfour
Misc : Michael A. Stackpole
Misc : Troy A. Miles
Language in manualEnglish
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2021-01-13 22:20:31
HD installnoHD notes
SubcategoryAdventure - Point and Click
OriginBook / Literature
ThemeScience Fiction - Cyberpunk
ThemeScience Fiction - Dystopia
Conversion hardwareApple II/IIGS
Apple IIGS
Commodore C64/128
Tandy PC/IBM PCjr
Conversion notes

Based on 1988 Interplay/Electronic Arts C64/128 release.
PC versions: CGA, CGA Composite (16 colours), EGA, MCGA/VGA, Tandy

Classic compilation
Page views: 4700 - Last update: 14th August 2018
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Licensed game based on William Gibson's 1984 award-winning, seminal cyberpunk novel "Neuromancer".

[2] Game design by Bruce Balfour, Michael A. Stackpole, Brian Fargo and Troy A. Miles. Amiga coding by Robert Lamb. Graphics by Charles H. H. Weidman III. Original soundtrack by DEVO; music/sound FX by Kurt Heiden and Dave Warhol.

[3] Game published in Europe by Electronic Arts under license from Interplay.

TRIVIA: The NEUROMANCER game soundtrack is a digitised version of Devo's "Some Things Never Change", composed by keyboard player Mark Mothersbaugh and taken from their 1988 album "Total Devo". It was originally written for a Neuromancer movie by Cabana Boy Productions that was never released (see movie promo HERE).

The late Dr. Timothy Leary, a controversial American psychologist and proponent of LSD-assisted psychotherapy, had acquired the gaming rights from the Neuromancer movie producers with the intention to produce a game with Electronic Arts. According to a U.S. episode of Beyond 2000, original plans for the game included a dynamic soundtrack composed by Devo and a real-time 3D rendered movie of the events the player went through. Well beyond the reach of home computer capabilities in the late 1980s, plans for the game unsurpisingly fell through with Electronic Arts and then Activision.

Meanwhile Brian Fargo and Troy Miles at Interplay had begun designing a game intended to capture the essence of the cyberpunk genre, on the back of Fargo's friendship with Timothy Leary. When plans for a NEUROMANCER game fell through with Activision, Interplay asked them for the rights. Getting Activision, the Neuromancer movie producers and Timothy Leary to agree to a deal would prove a little tricky, but they got the job done, and as they say, the rest is history........

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