Welcome Guest, if you want to disable advertisements, please login at EAB with "Remember Me" option.
Binary Emotions was started by two brothers Ian and Andy Jolly. They were joined by friend Clive Minnican as lead programmer. Ian took care of graphics and some music, Andy took care of management and game design, Clive took care of the programming. They were later joined by Phill Butcher who helped with some game design and bug finding. Their first game The Speris Legacy was intended to eventually be done on OCS/ECS Amigas, but shrinking down the AGA version proved to be a lot of hassle and so was abandoned. The Speris Legacy came at a key time for Team 17 as they had just abandoned the then similarly styled Witchwood. Speris Legacy went onto AGA Amigas and was also put onto Amiga CD32.
The Speris Legacy despite gaining favourable reviews simply didn't do the business. Binary Emotions then released one more game, Minskies Furrballs, which was inspired by a host of Super Nintendo puzzle games. The Amiga version was released, but the subsequent delay due to publisher wrangles/problems of the PC version finished of Binary Emotions.
There is an interview with Binary Emotions in Amiga Computing US Edition no. 5 (pp 82-83)
This developer page has been viewed : 107336 times
Originally starting as small computer games shop ''Just Micro'' in Sheffield UK, Gremlin Graphics Software Ltd was established in April 1984 by Ian Stewart and Kevin Norburn. This was probably the direct result of the computer shop attracting local talented 8-bit bedroom coders such as Tony Crowther, Pete Harrap and Shaun Hollingworth. Consequently, for some years Gremlin focused on the 8-bit games market before turning their attention to 16-bit platforms in the late 1980s. In the early 1990s, Gremlin enjoyed major success on the Amiga and other 16-bit platforms with the publication of flagship franchise games ZOOL, LOTUS TURBO and PREMIER MANAGER. In 1994, they were renamed to Gremlin Interactive as they widened their net to capture the more mature PC/console market also.
In 1997, Gremlin acquired legendary developers DMA Design (creators of LEMMINGS and GRAND THEFT AUTO). In 1999, Gremlin themselves were reportedly acquired by Infogrames for £24 million and, in 2000, were renamed to Infogrames Sheffield House. A few short years later in 2003, the studio were forced into closure by parent company Infogrames. Gremlin Interactive's back-catalogue of games and name have since been acquired by original founder Ian Stewart's new company Urbanscan.