|Artist name||Martin Day (Spiny Norman)|
|Mother country||United Kingdom|
Martin Day first got into computers and hobbyist coding in the days of the C= PET and TRS-80 in the late 1970s. His coding talents first came to the attention of the games-playing public in 1987/88 when he was credited under the alias ''Spiny Norman'' (probably due to having a day job working in the compiler group at Inmos UK) on a string of Amiga/ST releases, including IMPACT!, HELTER SKELTER and FERNANDEZ MUST DIE.
Martin Day's true identity would be revealed soon enough, however. In 1989, he would lend his full-time coding talents to a newly-formed development team The Assembly Line, who would go on to collaborate with The Bitmap Brothers to produce the highly successful, critically-acclaimed shoot'em-up XENON 2.
Amidst all that, much respect was earnt from his programming peers of the time by producing the 16-bit cross development system SNASM with Andy Beveridge, as part of SN Systems formed in 1990. SNASM took over from the aging Programmer Development System (PDS) as the defacto 16-bit development kit, with developers/publishers such as Psygnosis, The Bitmap Brothers, Realtime Games and Vektor Grafix all adopting it.
Psygnosis' adoption of SNASM (later updated and renamed to Psy-Q with the aid of their funding) would prove pivotal, particularly after they were acquired by Sony in preparation for the 1994 launch of the PlayStation. It would pave the way for Martin Day and Andy Beveridge at the helm of SN Systems to not only provide Windows-based development tools for the PlayStation (and, incidentally, its competitors), but successive generations and iterations of Sony's popular console line thereafter.
In 2005, SN Systems was formally acquired by Sony to exclusively provide development tools for the PlayStation 3 and future lines. Despite the acquisition, Martin Day remained at the helm until his appointment as a company director came to an end along with Andy Beveridge's at the end of 2013.
|This artist page has been viewed : 7858 times|
|BEM Game, The|
|OCS||1988||Audiogenic (ASL) [Supersoft]|
|Blockbuster||OCS||1988||Audiogenic (ASL) [Supersoft]||Mindscape|
|Cybercon III||ECS OCS ||1991||Assembly Line, The||U.S. Gold|
|Exterminator||ECS OCS ||1990||Assembly Line, The||Audiogenic (ASL) [Supersoft]|
|Fernandez Must Die||OCS||1988||Image Works (Mirrorsoft)|
|Helter Skelter||OCS||1988||Audiogenic (ASL) [Supersoft]|
|Helter Skelter (Enhanced)||ECS OCS ||1990||Assembly Line, The||Audiogenic (ASL) [Supersoft]|
System 4 (S4)
|Impact 95||ECS OCS ||1995||Audiogenic (ASL) [Supersoft]|
|Impact!||OCS||1987||Audiogenic (ASL) [Supersoft]|
|Pipe Dream||OCS||1989||Assembly Line, The||Lucasfilm|
|Pipe Mania||OCS||1989||Assembly Line, The||Empire [Entertainment International]|
Prerelease | Unreleased
|Powerplay: Das Spiel Der Götter||OCS||1987||Arcana||Arcana|
|Powerplay: Das Spiel Der Götter (Enhanced)||OCS||1988||Arcana||Arcana|
|Powerplay: El Juego De Los Dioses (Enhanced)||OCS||1988||Arcana||Arcana|
|Powerplay: Le Jeu Des Dieux||OCS||1987||Arcana||Arcana|
|Powerplay: Le Jeu Des Dieux (Enhanced)||OCS||1988||Arcana||Arcana|
|Powerplay: The Game Of The Gods||OCS||1987||Arcana||Arcana|
|Powerplay: The Game Of The Gods (Enhanced)||OCS||1988||Arcana||Arcana|
|Xenon 2: Megablast||OCS||1989||Assembly Line, The||Cinemaware|
Image Works (Mirrorsoft)
|Xenon 2: Megablast||AmigaCD CDTV ||1992||Assembly Line, The||Image Works (Mirrorsoft)|
|Coded by RCK of abime.net - Content © 1998-2019 HOL TEAM - Online amiga database © 2002-2019 HOL TEAM - Gen. in 0.89s|