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Artist is:Wayne J. Smithsonremove the N_ref_artist filter
[1]

artist information
Artist name Wayne J. Smithson
Mother country United Kingdom
Notes Wayne Smithson started programming in 1985. His first published programs - Electric Author (a word processor), Super Kid, Frankie and Gordon Bennett - appeared on the Dragon 32. The Dragon was never a huge hit in the UK which meant Wayne received little or no recognition for his work. It was only when he got himself an Atari ST and produced the first ST horizontal scrolling shoot-'em-up, Skyrider, that people started to take notice.

Psygnosis in particular were impressed with Wayne's work and signed him up to produce several games including Baal and Blood Money. Psygnosis contracted Wayne and his team (W. J. S. Design) to produce 3 games in 1989/1990: It Can't Be Done/Anarchy, Firestorm and Witchcraft.

Almost all programming in the early days was done in-house on 42Mhz 386 PC's running the Snasm development system. Graphics and animations for the games were designed on an Amiga running Deluxe Paint 3, even though some games were only due to appear on the Atari ST.
Artist photo

Taken from ST Format Issue 2 (September 1989) p54
This artist page has been viewed : 9860 times

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#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
ASC NAMECHIPYEARDEVELOPERPUBLISHER
AnarchyECS OCS
1990W. J. S.Psyclapse (Psygnosis)
BaalOCS 1989Psyclapse (Psygnosis)
Beast Master
Prerelease
ECS OCS
 W. J. S.Thalamus
BeastlordECS OCS
1993W. J. S.Grandslam / Grand Slam
Fields Of GloryECS OCS
1994W. J. S.MicroProse
Fields Of GloryAGA 1994W. J. S.MicroProse
Fields Of GloryCD32 1994W. J. S.MicroProse
Infiltrator
Prerelease
ECS OCS
1991W. J. S.Psygnosis
OrkECS OCS
1992W. J. S.Psygnosis
Spell Bound (Psyclapse)ECS OCS
1990Psyclapse (Psygnosis)
#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
 Total of game listing generated: 605,836 

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