|Developer name||Fields Of Vision|
|Long name||Fields Of Vision Software Design|
|Year of death||1996|
Formerly shareware development team Virtual Dreams. Coder Alberto Longo morphed Virtual Dreams into the commercial entity Fields of Vision in 1994 following the shareware release of a PROJECT-X clone called T-RACER. The Fields of Vision team consisted of Alberto Longo (main coder, graphics, project co-ordinator), Gianluca Abbate (graphics), Lino Grandi (graphics), Pierpaolo Di Maio (sound/graphics), and Tiziano Cappiello (sound).
Fields of Vision made their commercial Amiga debut with the release of a 3D texture mapped, AGA DOOM clone called BREATHLESS in late 1995. It would be their one and only commercial game. The team released some update patches for the game during 1996 before disappearing from the Amiga scene.
|Also known as||
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|Breathless||AGA||1995||Fields Of Vision||Power Computing|
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