Welcome Guest, if you want to disable advertisements, please login at EAB with "Remember Me" option.

Advanced Search
hol_options-hol_download-hol_contact-hol_team-hol_update-hol_stats-hol_faq-hol_links
Full games listing#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
login



Developer is:W. J. S.remove the N_ref_developer filter
Publisher is:Psygnosisremove the N_ref_publisher filter
Artist is:Wayne J. Smithsonremove the N_ref_artist filter
[1]

developer information
Developer name W. J. S.
Long name W. J. S. Design / Wayne J. Smithson Design
Birth year 1989
Mother country United Kingdom
Notes WJS Design was set up in late 1989 by Wayne Smithson. A successful career programming, culminating in the ST conversion of the huge Psygnosis hit Blood Money, earned Wayne critical acclaim and enough cash to employ other coders and graphic artists. In April 1990 the WJS team consisted of Wayne, Paul Hoggart, Kevin Oxland and Chris Warren.
Developer logo



Photo of the W.J.S. Team
This developer page has been viewed : 2943 times

publisher information
Publisher name Psygnosis
Birth year 1984
Year of death 2000
Mother country United Kingdom
Notes Began its days in Liverpool, UK as a games publisher for platforms such as the Apple II, Macintosh and C64. As one of the pioneers of the Amiga games industry, Psygnosis was arguably responsible for selling more Amiga computers than any other publisher with their releases of SHADOW OF THE BEAST and LEMMINGS.

Psygnosis was acquired by Sony in 1993, which resulted in much of their attention being diverted from the Amiga to development of proprietary 3D graphics technology and CDROM games in preparation for an assault on the console and PC markets. Psygnosis' efforts would be rewarded when they were handed a major role by Sony in the launch of the PlayStation in 1995.

In 1998, Eidos purchased Psygnosis' European operations, while their U.S. operations were absorbed by Sony's own development outfit 989 Studios. The Psygnosis label was eventually abandoned by Sony in 2000.
Labels Sizzlers (Psygnosis)
Psyclapse (Psygnosis)
Publisher logo



This publisher page has been viewed : 27260 times

artist information
Artist name Wayne J. Smithson
Mother country United Kingdom
Notes Wayne Smithson started programming in 1985. His first published programs - Electric Author (a word processor), Super Kid, Frankie and Gordon Bennett - appeared on the Dragon 32. The Dragon was never a huge hit in the UK which meant Wayne received little or no recognition for his work. It was only when he got himself an Atari ST and produced the first ST horizontal scrolling shoot-'em-up, Skyrider, that people started to take notice.

Psygnosis in particular were impressed with Wayne's work and signed him up to produce several games including Baal and Blood Money. Psygnosis contracted Wayne and his team (W. J. S. Design) to produce 3 games in 1989/1990: It Can't Be Done/Anarchy, Firestorm and Witchcraft.

Almost all programming in the early days was done in-house on 42Mhz 386 PC's running the Snasm development system. Graphics and animations for the games were designed on an Amiga running Deluxe Paint 3, even though some games were only due to appear on the Atari ST.
Artist photo

Taken from ST Format Issue 2 (September 1989) p54
This artist page has been viewed : 14676 times

 1 - 2 / 2 
#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
ASC NAMECHIPYEARDEVELOPERPUBLISHER
Infiltrator
Prerelease
ECS OCS
1991W. J. S.Psygnosis
OrkECS OCS
1992W. J. S.Psygnosis
#-9ABCDEFGHIJKLMNOPQRSTUVWXYZ
 Total of game listing generated: 3,535,072 

Coded by RCK of abime.net - Content © 1998-2019 HOL TEAM - Online amiga database © 2002-2019 HOL TEAM - Gen. in 0.05s