Game concept & design by Robert Norberg and Fredrik Sandström. Main coding by Robert Norberg; additional coding by Mattias Sandgren. Graphics by Petri Heikkinen; additional gfx by Robert Norberg; level design by Robert Norberg, Fredrik Sandström and Arto & Petri Heikkinen. Music by Magnus Andersson.
 Min. Requirements: KS1.3, 1Mb ram (including at least 0.5Mb chipram), PAL screenmode, CDROM drive.
Utilises (if available): 68020 CPU or higher (for enhanced graphical effects + other improvements), extra memory, HD.
 PHOENIX FIGHTERS was released on CD only, despite references to a disk version in the game manual and HD installer script.
 Game may be played directly from CD or, alternatively, can be HD installed.
 Game supports standard or 2-button joysticks, joypads and keyboard control for gameplay.
 Game includes a level editor that enables players to modify existing levels/missions or design their own 1- and 2-player missions (see level editor manual for more details).
Min. Requirements (level editor): KS1.x, 1.5Mb ram (including at least 0.75Mb chipram), PAL screenmode, CDROM drive.
 PHOENIX FIGHTERS V1.1 (playable demo) is available for download from these sources:
- PHOENIX FIGHTERS V1.1 (demo) [disk/HD version] (dir: game/demo/pf_demo.lha) [Source: Aminet]
- PHOENIX FIGHTERS V1.1 (demo) [ADZ version] [Source: Amiga Magazine Rack (AMR)]
Last known release: V1.0 (05-Jul-99)
TRIVIA: A hidden message to crackers/software pirates from coder Robert Norberg is contained in the game code and reads-
"Howdy guyz! Sure there's a hidden text in Phoenix Fighters. Question is - what should be in it? Hmmm... well, I can tell you why you should buy this game in case you're using a pirate copy. (Don't everybody do that in their hidden text? =) The development on this game started for over five years ago. To give you a glimpse of the amount of work, just consider the levels. There are about 200 levels, generally taking around six hours each including playtesting. This sums up to 1200 hours, or 150 days 8 hours a week - just for the levels! I estimate the work on the levels to be around 15% of the total time spent... Luckily I havn't been all alone on this project, but it still makes me wonder how I've had time to make it through the last year of collage and soon also get a university exam... Oh, well... .·`·.·~·.·~ This game is dedicated to my father - I miss you so. /Robert ~·.·`·.·~·. Visa svenska ord - ta väl hand om dig och din familj!"