Requires min. 1Mb ram. Extra memory reduces loading times by caching data in a ram disk. Extra chipram, higher CPU or AGA will enhance gfx and game speed. Two player options; both turn-by-turn and simultaneous, where one player controls movement and the other controls the weapon.
If you have played Graftgold's games, QUAZATRON (for ZX Spectrum) and MAGNETRON (for ZX Spectrum and Commodore 64), you may notice that the protagonist of VIROCOP, D.A.V.E., bears a striking resemblance to the character KLP-2, found in QUAZATRON and MAGNETRON. Steve Turner, who developed QUAZATRON and MAGNETRON, is one of the three coders of VIROCOP, which explains the similar design of both protagonists. QUAZATRON was originally developed as a port of PARADROID (for the Commodore 64 and which would later remade on the Amiga as PARADROID 90), although it later included some differences such as the use of an isometric view.
Game loading times are reduced with extra memory by caching data in a ram disk. Two player options; both turn-by-turn and simultaneous, where one player controls movement and the other controls the weapon. The AGA version contains an extra level (Crusader)
If you have played Graftgold's games, QUAZATRON (for ZX Spectrum) and MAGNETRON (for ZX Spectrum and Commodore 64), you may notice that the protagonist of VIROCOP, D.A.V.E., bears a striking resemblance to the character KLP-2, found in QUAZATRON and MAGNETRON. Steve Turner, who developed QUAZATRON and MAGNETRON, is one of the three coders of VIROCOP, which explains the similar design of both protagonists. QUAZATRON was originally developed as a port of PARADROID (for the Commodore 64 and which would later remade on the Amiga as PARADROID 90), although it later included some differences such as the use of an isometric view.