- Game can be played directly from CD. - HD installation is required, however, to save a match, high score & the game configuration, and needs 2Mb HD space.
[1] Min. Requirements: AGA, 68030 CPU, 4Mb fastram, 4xCDROM, AHI 4.x. Recommended: AGA or gfx card, 68040+ CPU, 8 or 16Mb fastram (AGA or gfx card), 8xCDROM, AHI 4.x, RTGMaster 42.x.
[2] AGA users need at least 8Mb fastram to adjust the framerate of the fighters, while gfx card users require at least 16Mb.
[3] Game is optimised for 68030, 040 & 060 CPUs. PPC support was never added despite being planned.
[4] Game features multitasking (memory permitting) and include a quit back to WB option.
[5] More info. about VIRTUAL BALL FIGHTERS is available on the XTeam developer website HERE.
[6] VIRTUAL BALL FIGHTERS (AGA)(demo) is available on AminetHERE. VIRTUAL BALL FIGHTERS (RTG)(demo) is available on AminetHERE.
[7] Magazine Publisher: Amiga Future no. 65, Mar/Apr 2007 [downloadHERE].
N.B. The GBA release is called VIRTUAL BALL FIGHTERS ADVANCE.
No manuals found.
No cheats found.
No maps found.