Notes: | [1] Coding by Daniel Macré (68K game engine, physics, artificial intelligence, menus), Jean-Luc Langlois (Amiga optimisations, game engine additions, AI, mouse/joystick control) and Christian Droin (track editor + other tools; compression, file system + other environment functions; serial/null modem support). Graphics by Dominique Sablons and Stéphane Polard. Music by André Bescond and sound FX by Jean-Luc Langlois.
[2] Distributed by Ubi Soft in the UK, BOMICO in Germany and by Pactronics in Australasia.
[3] Game features digital sound, joystick/mouse control, savegames (championship races only) and 2-player serial/null modem support across platforms (i.e. Amiga/ST).
[4] More info. about game development is provided in the "History of VROOM (1986-1995)" documentary (in French with English/Japanese subtitles), featuring creator Daniel Macré. [Source: Wasabim, courtesy of Youtube] |
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