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Zak McKracken And The Alien Mindbenders
OCS
Zak McKracken And The Alien Mindbenders - Double Barrel Screenshot
Information 12 reviews 7 manuals Cheatcode 7 weblinks
112 screenshots 8 boxscans 5 diskscans 2 miscshots 8 conversions Gamemap
Information
Year of the first release1988LicenseCommercial
Number of disks (or CD)2PublisherLucasfilm - Rest of the World
Softgold [Rushware] - Germany
Number max of players1Budget publisherKixx XL (U.S. Gold) - Worldwide
TopShots Deluxe (Softgold) - Germany
Simultaneous max players1DeveloperLucasfilm
LanguageEnglish
French
German
Italian
ArtistsCoder : Aric Wilmunder
Coder : David Fox
Coder : Edward Kilham
Coder : Matthew Alan Kane
Coder : Steve Hales
Graphician : Basilio Amaro
Graphician : Gary Winnick
Graphician : Mark J. Ferarri
Graphician : Martin Cameron
Musician : Brian Hales
Musician : Matthew Alan Kane
Misc : Aric Wilmunder
Misc : Chip Morningstar
Misc : David Fox
Misc : David Spangler
Misc : Frank Randall Farmer (Randy Farmer)
Misc : Matthew Alan Kane
Misc : Noah Falstein
Misc : Ron Gilbert
Language in manualEnglish
French
German
Italian
HardwareOCS
Amiga original gameno
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
AuthorJOTD
Updated  2020-03-10 16:36:02
HD installyesHD notes

- Simply copy all disk contents to a game folder on HD.

- Approx. 1.5MB HD space is required for installation.

- Savegames (saved game positions) may be saved to HD or floppy (game disk 1 only).

Genre
CategoryAdventure
SubcategoryAdventure - Point & Click
Dimension2D
QuickmatchCoding - Script Creation Utility For Maniac Mansion (SCUMM)
QuickmatchCopy Protection - Manual Lookup
QuickmatchEnhanced Features - Multiple Floppy Drive Support
QuickmatchEnhanced Features - Quit Back To Workbench/AmigaDOS
QuickmatchEnhanced Features - Savegames (Saved Games) [Floppy]
QuickmatchEnhanced Features - Savegames (Saved Games) [Hard Drive]
QuickmatchGame Controller - Joystick+Keyboard Combo Control
QuickmatchGame Controller - Keyboard
QuickmatchGame Controller - Mouse+Keyboard Combo Control
QuickmatchLoading - Launch Game From WB/AmigaDOS, Does Not Autoboot
ThemeAdventure - Exploration
ThemeAdventure - Puzzle-Solving
ThemeComedy / Humour
ThemeDisaster - Alien Invasion / Abduction
ThemeDisaster - Technology Terror
ThemeEntertainment - Elvis
ThemeFuturistic
ThemeHistorical - Ancient / Prehistoric
ThemeHistorical - Egyptian
ThemeHistorical - Inca
ThemeHistorical - Mayan
ThemeOutdoor Location - Jungle
ThemeScience Fiction - Aliens
ThemeSpace - Spaceship
ThemeTransport - Bus
ThemeTransport - Civilian Plane
ThemeTransport - Multi-vehicle
ThemeTransport - Spacecraft
ThemeTransport - Train / Tram
ViewpointSideways
Conversion hardwareApple Macintosh (OS X)
Atari ST/E
Commodore C64/128
Fujitsu FM Towns/FM Towns Marty
Linux
PC (DOS)
PC (Windows)
Tandy PC/IBM PCjr
Conversion notes

Based on 1988 Lucasfilm Games C64/128 release.
PC versions: Hercules, CGA, EGA, MCGA, Tandy

Classic compilationLucasArts Collection
Aventures Extraordinaires
Relationship
Page views: 10477 - Last update: 9th July 2022
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare
Notes:  

[1] Game written using the Script Creation Utility for Maniac Mansion (SCUMM), originally developed by Ron Gilbert and Aric Wilmunder in 1987 to create MANIAC MANSION for the C64/128.

Game creation/design by David Fox, Matthew Kane, David Spangler and Ron Gilbert; creative input & technical support by Ron Gilbert, Aric Wilmunder, Chip Morningstar, Noah Falstein and Randy Farmer.
Game coding/scripting by David Fox and Matthew Kane; Amiga conversion by Aric Wilmunder, Edward Kilham and Steve Hales.
Graphics (backgrounds) by Mark J. Ferrari, Basilio Amaro and Martin Cameron; character animation by Gary Winnick.
Music by Matthew Kane and sound FX by Brian Hales.

[2] Distributed by Mediagenic in North America, U.S. Gold in the UK/France, Softgold in Germany and Leader in Italy.

[3] Initially released in the U.S. in the latter part of 1988, ZAK MCKRACKEN was released in late 1988 in non-English parts of Europe (e.g. Germany) and delayed until early 1989 in the UK and elsewhere. Presumably, the variation in Amiga release dates by country/region was due to the multitude of distributors handling the game's release in different parts of Europe and other regions of the world.

[4] Game must be launched from WB (or shell/CLI) after booting from floppy (i.e. game does not autoboot).

[5] Game features multiple floppy drive support for disk loading, keyboard/mouse-keyboard/joystick-keyboard control,  savegame support and a quit back to WB option (press CTRL-C).

[6] Game manual contains some basic hints & tips for players.

[7] A wealth of info. about game development on the C64 and other platforms along with a FAQ, hints & tips, screenshots and much, much more is available for game enthusiasts on the Zak McKracken Archive website [see HERE].

[8] The original music composed and recorded in 1987 by game designer/coder Matthew Kane, prior to development of the lead C64/128 version of ZAK MCKRACKEN, is available for download HERE in MP3 format from his personal website. [Source: game designer/coder Matthew Kane's website]


TRIVIA: In looking back on their beginnings as Lucasfilm Games for their 20th anniversary celebration in 2002, LucasArts had this recollection of ZAK MCRACKEN

'Lucasfilm Games's second foray into original adventure games stemmed from another inventive concept. The plot of Zak McKracken and the Alien Mindbenders was concisely stated on the front of the game box: "Can One Hack Writer, Two Yale Coeds, and a Stale Loaf of French Bread Save the World from a Galactic Conspiracy?" Players were cast in the role of a tabloid journalist who discovers a conspiracy among aliens to render humans terminally stupid. And yes, somewhere along the way Elvis is discovered to be living among the aliens. Using the SCUMM engine, Zak McKracken also featured the most extensive music and audio library of any product of its time, largely because one of the game's co-designers (Matthew Kane) was a musician.'

[Source: LucasArts' 20th Anniversary (1982-2002) online history article, courtesy of the Internet Archive]


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