AGA no. 1
AGA no. 2

Trapped III: FratzenGeballer

Face Attack

General info

Amiga Original

Relationships

WHDLoad

No WHDLoad installer.

Stats

6,804

Genre

Conversions

UNRELEASED

AGA / ECS / OCS / Graffiti / RTG

Version info

Yes
Max 1, Sim 1

Features

Hard Disk Installer

Yes

- Installation of the demo requires approx. 3.3MB HD space.

- Installation of the final sales release was supposedly going to require at least 15MB HD space.

Compilations

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
?
Trapped III: FratzenGeballer
AKA Face Attack
Commercial
Full Price
Worldwide
English
1
Unknown

Notes

[1] Sequel to TRAPPED and TRAPPED 2, TRAPPED III was planned for release in late 1998.

[2] Min. Requirements (proposed): 2MB ram, CDROM drive, 15MB HD space.

[3] In contrast to its predecessors, TRAPPED III was going to be a pure FPS devoid of any puzzle and magic elements and set in a space station with a science fiction theme. It would have utilised an advanced version of the TRAPPED 2 engine that featured improved texture mapping, lensflare, mipmapping and some eye-catching light effects. Improved artificial intelligence was also planned [Source: Amiga Nutta, news item, Nov 98].

Unfortunately, game development ceased in Autumn 1997 when coder Michael Piepgras (TTS/Oxyron) secured a job with a German games publisher. Work coupled with study commitments made time scarce and thus he was forced to cancel development [Source: Oxyron website].

In an interview with Amiga Games that Weren't (aGTW), Michael Piepgras (TTS/Oxyron) elaborated further on why game development was ceased:

'The development stopped because of two simple reasons. I was starting to work in bigger PC projects, e.g. Warcommander (strategy PC) and Against Rome (strategy) where I worked as technical lead programmer. And my work at the university took a lot of time until I got my diploma in mathematics in early 2001.' [see full interview HERE]

[4] More info. about TRAPPED III, including the above-mentioned interview with coder Michael Piepgras (TTS/Oxyron), can be found HERE [Source: aGTW].

[5] Reportedly, the game was going to be released as FACE ATTACK in English-speaking countries, which is a loose translation of FRATZENGEBALLER.

[6] A German magazine preview of FRATZENGEBALLER appeared in Amiga Future 13 (June/July 97).

[7] TRAPPED III(demo) was released at the Computer '97 show in Köln, Germany and is available for download from these sources:

- TRAPPED III(demo) [Source: aGTW]
- TRAPPED III(demo) (dir: game/demo/Fratzengeballer.zip) [Source: Aminet]
- TRAPPED III(demo) [Source: CU Amiga (Jan 98)(Super CD-ROM #18), courtesy of the Internet Archive]

Conversion Notes

AGA / ECS / OCS / Graffiti / RTG
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Box: AGA / ECS / OCS / Graffiti / RTG
Disk: AGA / ECS / OCS / Graffiti / RTG
Misc: AGA / ECS / OCS / Graffiti / RTG

Manual info

AGA / ECS / OCS / Graffiti / RTG

No manuals found.

AGA / ECS / OCS / Graffiti / RTG

No cheats found.

Conversion info

Map info

AGA / ECS / OCS / Graffiti / RTG

No maps found.

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MAGAZINE PREVIEWS

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AGA / ECS / OCS / Graffiti / RTG

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