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Megafortress: Flight Of The Old Dog
Megafortress: Flight Of The Old Dog - Double Barrel Screenshot
Information 12 reviews Manual Cheatcode 2 weblinks
4 screenshots 2 boxscans Diskscan 1 miscshot 1 conversion Gamemap
Year of the first release1992LicenseCommercial
Number of disks (or CD)2PublisherMindscape - Rest of the World
Three-Sixty - USA
Number max of players1Budget publisher
Simultaneous max players1DeveloperArtech
ArtistsCoder : Lise Mendoza
Coder : Phil Armstrong
Coder : Steve Tibbett (SteveX)
Coder : Sugan Chagarlamudi
Graphician : Grant Campbell
Musician : Paul Butler
Misc : Dale Brown
Misc : Jon Correll
Misc : Paul Butler
Misc : Rick Banks
Language in manualEnglish
Amiga original gameno
Have cheatcodeno
Have SPS releaseyes
WHD installnoWHD information
HD installyesHD notes

- HD installer is contained on disk 1.

- Approx. 1MB HD space is required.

SubcategorySimulation - Uncategorised
OriginBook / Literature
ScrolltypeInto Screen
ThemeGovernment - Espionage
ThemeGovernment - Political
ThemeTransport - Combat Plane
ThemeWar - Cold War
ThemeWar - Middle East / Persian Gulf
ViewpointTop Down
Conversion hardwarePC (DOS)
Conversion notes

Based on 1991 Artech/Three-Sixty Pacific PC (DOS) release.
PC versions: VGA

Classic compilation
Relationshiphas a data disk: Megafortress: Operation SkyMaster
has a data disk: Megafortress: Operation SkyMaster - Mission Disk Two, Western Pacific
has a data disk: Megafortress: Operation Sledgehammer
has a data disk: Megafortress: Operation Sledgehammer - Mission Disk One, Middle East
Page views: 2809 - Last update: 7th March 2021
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Licensed game based on the 1987 best-selling novel "Flight of the Old Dog" by former U.S. Air Force navigator Dale Brown. The novel was included free with the U.S. release of the game published by Three-Sixty Pacific.

[2] Game concept by Jon Correll; game design by Rich Banks and Paul Butler; additional game design by Jon Correll and Dale Brown. Joint-development by Artech Digital Entertainments and Three-Sixty Pacific, Inc. Coding by Phil Armstrong, Steve Tibbett, Lise Mendoza and Sugan Chagarlamudi. Graphics by Grant Campbell. Sound by Paul Butler.

[3] Min. Requirements: 1MB ram.
Recommended: Multiple floppy drives or HD, extra memory (for better game performance due to data loaded from disk being cached in memory), accelerator (for enhanced gameplay elements such as double-buffering to improve the framerate of the graphics on some screens).

[4] Game supports full multitasking (memory permitting except on the Pilot or External Camera screens when gameplay is not paused), mouse/keyboard control, SAGE compatible gfx cards (see "LastMinute.txt" file on disk 1), and a quit back to WB option.

Known releases:

- V1.0 (18-June-92)
- V1.1 (05-Aug-92) [requires MEGAFORTRESS: OPERATION SLEDGEHAMMER mission disk 1 update]
- V1.2 (16-Sept-92) [requires MEGAFORTRESS: OPERATION SKYMASTER mission disk 2 update]

TRIVIA: [1] Originally the game was going to consist of the Russian mission from the "Flight of the Old Dog" novel plus a few others, but the Gulf War in 1990/91 prompted the focus of the game to be shifted. Subsequently, Operation Desert Storm missions were integrated and assumed front and centre in the game.

[2] MEGAFORTRESS is one of the earliest commercial Amiga games, if not the first, to feature graphics card support.

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