[1] Written in 100% 68K assembly language. Coding by Richard Costello (Amiga 68K conversion) and David Leitch (68K conversion of the TMS34010 coin-op logic for Mega Drive/Amiga conversions).
Graphics by Jason Green (coin-op gfx conversion/retouching), Gary Liddon (sprite conversion), Terry Ford (background gfx) and Richard Costello (additional gfx); gfx compression/realtime decompression routines by Nick Pelling (Orlando).
Music arrangement by Anthony Putson; instrument samples optimisation and sound FX/driver by Allister Brimble.
Utilities coding support by Gary Liddon, Carl Muller and Bob Armour; floppy disk copy-protection and file compression by Rob Northen.
[2] Game features support for both one- and two-button joysticks.
TRIVIA: Sound engineer Allister Brimble explains the musician credits:
"I was contracted by Probe software to do the Mortal Kombat 2 audio. The original Arcade music was by Dan Forden and needed squashing down into 3 channels for the Amiga. My time was required to work on the SFX and another project, so the music arrangement work fell to Anthony Putson who I had received some demo's from and was very proficient at .MOD creation. After receiving the .MOD files back, I optimised the instrument samples by hand to get them a little smaller and plugged them into my sound driver."
Based on 1993 Midway coin-op.
PC versions: VGA
On the screen where you can select between {START} and {OPTIONS}, type “FIONA”. The screen will flash green. This turns off the blood. To reactivate the blood type it again and the screen will flash red.
Select options from that same screen and type “WEDZEB”. A new option (DIAGNOSTICS) should appear at the bottom of the screen. Select this option and you will be given a list of cheat options.
If you have a French keyboard, type “ZEDWEB” instead, and for German keyboards, type “YEDWEB”.
No maps found.