Notes: | [1] Game produced by MicroProse under licence from Epyx. Game design by Seth Walker & Scott Johnson. Main coding by Paul Dunning; additional coding by Tim Cannell. Graphics by Paul Ayliffe, Drew Northcott, Andy Cook, John Reitze, Allan Holloway, Mick McCallion, Robert Dorney & Adam Steele. Music/sound FX by Allister Brimble; CDXL sound by Andrew Parton. CD code compression by Rob Northen.
[2] IMPOSSIBLE MISSION 2025 is the last installment in the Impossible Mission games trilogy, which also contained IMPOSSIBLE MISSION (no standalone release on Amiga) and IMPOSSIBLE MISSION II.
[3] IMPOSSIBLE MISSION 2025 (CD32) is an enhanced update of the classic 8-bit platform puzzler IMPOSSIBLE MISSION, originally released in 1984 by Epyx for the C64.
Set in the future (the year 2025, to be precise!), IMPOSSIBLE MISSION 2025 players can assume the role of one of three characters (the original secret agent 4125 and two new characters, a female gymnast and an android), and the corridor layout of different single screen rooms in the original have been abandoned in favour of 15 large, multidirectional scrolling levels. Additionally, IMPOSSIBLE MISSION 2025 (CD32) contains further enhancements over the IMPOSSIBLE MISSION (OCS/ECS) and (AGA) disk versions in the form of game/level intro sequences, CD quality sound, faster gameplay, and an endgame combat sequence involving 3D rendered graphics.
[4] IMPOSSIBLE MISSION 2025 (CD32) also includes a bonus pixel-for-pixel remake of Epyx's classic C64 platform puzzler IMPOSSIBLE MISSION (including the excellent digitised speech of the game's evil protagonist Professor Elvin Atombender), which can be accessed from the game's titlescreen menu.
[5] IMPOSSIBLE MISSION (classic remake demo) appeared on Amiga Power coverdisk 40a (Issue 80, Aug 94), which is available for download HERE [Source: Amiga Magazine Rack (AMR)]. |
|