OCS no. 1
OCS no. 2

Insanity Fight

General info

Amiga Original

Relationships

WHDLoad

2012-11-09

Stats

4,937

Genre

Conversions

OCS

Version info

No
Max 1, Sim 1

Features

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1987
Insanity Fight
Commercial
Full Price
Worldwide
English, German
English
1
One version is common, at least one other version is rare

Notes

[1] ***INSANITY FIGHT(full release)*** is available for free download from these sources:

INSANITY FIGHT(full release, ECS/AGA fixed version) [Source: Christian Haller(main coder), via his website]
INSANITY FIGHT(full release, original version) [Source: Swiss Cracking Association(SCA) website]

[2] Following the intro sequence, players are prompted to press fire to start the game or insert a data disk. However, no INSANITY FIGHT data disks were ever produced by the developers. Furthermore, release of the INSANITY FIGHT CONSTRUCTION KIT, which would have allowed players to produce their own scenario data disks, was flagged for early 1988 in the manual but was never realised by the developers either. A pre-release version of the game was found that features the constructions kit.

[3] Original release contents included an advert flyer for Microdeal games.

[4] The game was released for both PAL and NTSC with adjusted graphics.


TRIVIA: The animated parallax starfield in the game's intro sequence was innovative for its time; it used sprites but no bitplanes, so it could be easily combined with other graphics. Coded by ex-scener Christian Weber (SCI/SCA), the parallax starfield was used in many SCA intros/cracktros such as Karate Kid, Goldrunner etc. [Source: Christian Weber(intro coder), via his website]

Conversion Notes

Screen info

OCS
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Construction Kit [Pre-release]

Screenshot OCS no. 104

Constrution Kit [Pre-release]

Screenshot OCS no. 105

Title Screen [Pre-release]

Screenshot OCS no. 106

In-game [Pre-release]

Screenshot OCS no. 107

NTSC

Screenshot OCS no. 108

NTSC

Screenshot OCS no. 109

NTSC

Scan info

Box: OCS
Box scan OCS no. 1

Box scan OCS no. 2

Disk: OCS
Disk scan OCS no. 1

Misc: OCS

Manual info

OCS

No manuals found.

OCS

Hold down both the mouse buttons, the joystick button, and the ‘L’ key

to skip levels.

Conversion info

Map info

OCS: 18 maps    
OCS
OCS no. 1

Level 1

OCS no. 2

Level 2

OCS no. 3

Level 3

OCS no. 4

Level 4

OCS no. 5

Level 5

OCS no. 6

Level 6

OCS no. 7

Level 7

OCS no. 8

Level 8

OCS no. 9

Level 9

OCS no. 10

Level 10

OCS no. 11

Level 11

OCS no. 12

Level 12

OCS no. 13

Level 13

OCS no. 14

Level 14

OCS no. 15

Level 15

OCS no. 16

Level 16

OCS no. 17

Level 17

OCS no. 18

Level 18

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
ACE: Advanced Computer Entertainment
5 (Feb 1988)
752/1000
Andy Smith
1
Commodore Computing International
Vol 6 No 5 (Jan 1988)
Tony Horgan
1
Computer + Video Games
76 (Feb 1988)
39/40
David Bishop
0
CU Amiga
Jan 1988
7/10
Ian J. Frogsac
1
Datormagazin
Vol 1987 No 10 (Dec 1987)
3.2/5
Kalle Andersson
0
The Games Machine
3 (Feb 1988)
74%
1

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
No magazine previews found

OCS

Lore Score: 67%

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