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Gloom - Double Barrel Screenshot
Information 13 reviews 2 manuals Cheatcode 5 weblinks
100 screenshots 4 boxscans 2 diskscans 1 miscshot Conversion Gamemap
Year of the first release1995LicenseCommercial
Number of disks (or CD)2PublisherGuildhall - Worldwide
Number max of players2Budget publisher
Simultaneous max players2DeveloperBlack Magic
ArtistsCoder : Mark Sibly
Graphician : Hans Butler
Graphician : Kurt Butler
Graphician : Laki Schuster
Musician : Black Magic
Musician : Kevan Stannard
Misc : Black Magic
Misc : Thomas Schwarz
Language in manualEnglish
Amiga original gameyes
Have cheatcodeyes
Have SPS releaseyes
WHD installyesWHD information
Updated  2022-01-18 19:34:18
HD installyesHD notes

- HD installer is contained on disk 1.

- Game requires more than 2MB memory to run from HD and may be launched from WB or CLI/shell.

SubcategoryShooter - First Person Shooter (FPS)
Dimension3D (Texturemap)
QuickmatchCoding - 68000 Assembly Language (68K ASM)
QuickmatchDoom / Wolfenstein 3D
QuickmatchEnhanced Graphics - High-Resolution (Hi-Res) Mode
QuickmatchGame Controller - Joypad (not CD32-specific)
QuickmatchGame Controller - Keyboard
QuickmatchGame Controller Support - 2-Button Joystick
QuickmatchMultiplayer Support - Modem/Online
QuickmatchMultiplayer Support - Serial/Null-Modem
ScrolltypeInto Screen
ViewpointFirst Person
Conversion hardware
Conversion notes
Classic compilationAcid Attack
Relationshipis a precursor to Gloom 3 ''Ultimate Gloom'' Zombie Edition
is a precursor to Gloom 3: Zombie Edition
is a precursor to Gloom Deluxe
is a precursor to Ultimate Gloom
Page views: 7878 - Last update: 13th January 2021
Rarity: One version is common, at least one other version is rare One version is common, at least one other version is rareOne version is common, at least one other version is rare

[1] Game written in 68K assembly language using Devpac2, utilities coded in Blitz BASIC 2, and gfx rendered in DPaint 3/4 and Art Department Pro. Game design by Black Magic. Coding by Mark Sibly. Graphics by Kurt & Hans Butler; additional gfx by Laki Schuster. Music by Kevan Stannard; sound FX/audio by Black Magic. Decrunching routines by Thomas Schwarz.

[2] Game supports fullscreen or window play, higher resolution gfx screenmodes, keyboard/joypad/joystick control (N.B. 2-button joystick required to sidestep in the game), 2 player serial/null modem gameplay (incl. chat/message facility between players) and a quit back to WB option.

[3] GLOOM (demo) is available on Aminet HERE. (dir: game/demo/GloomDemo.lha)

[4] Various goodies for GLOOM enthusiasts also available on Aminet include:

- New level maps that replace the Space Hulk level.

- GLOOM Trainer V2.00 that gives players infinite lives, weapon powerups, invulnerability and more. (dir: game/patch/GloomTrainer.lha)

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