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Ingrid's Back!
Ingrid's Back! - Double Barrel Screenshot
Information 5 reviews 1 manual Cheatcode 3 weblinks
8 screenshots 2 boxscans Diskscan Miscshot 4 conversions Gamemap
Year of the first release1989LicenseCommercial
Number of disks (or CD)1PublisherLevel 9 - Worldwide
Number max of players1Budget publisher
Simultaneous max players1DeveloperLevel 9
ArtistsCoder : John Jones-Steele (Abersoft)
Coder : Mike Austin
Coder : Mike Bryant
Coder : Nick Austin
Graphician : Dicon Peeke
Graphician : Godfrey Dowson
Misc : Graham Jones
Misc : Pete Austin
Misc : Pete McBride
Language in manualEnglish
Amiga original gameno
Have cheatcodeno
Have SPS releaseno
WHD installyesWHD information
Updated  2009-12-21 21:32:50
HD installunknownHD notes
SubcategoryAdventure - Text With Still Pics
ThemeFantasy - Nonsense World
ViewpointFirst Person
Conversion hardwareAmstrad/Schneider CPC464/664/6128
Amstrad/Schneider CPC6128(+)
Amstrad/Schneider PcW 8256/8512/9256/9512/10
Apple Macintosh (Classic)
Atari 800/130/XL/XE
Atari ST/E
BBC Master 128/512/Compact/Turbo (Acorn)
BBC Micro/Electron (Acorn)
Commodore C64/128
MSX 1/2
Sinclair ZX Spectrum 128/+2/+3
Sinclair ZX Spectrum 48/128/+2/+3 – Timex TS2068/TC2068/TC2048
Conversion notes

Based on 1988 Level 9 8-bit release.
PC versions: 40/80-column text mode, CGA, EGA

N.B. The MSX/BBC Micro conversions ran only on memory-expanded machines (i.e. MSX 64k, BBC 48k+).

Classic compilation
Relationshipis a sequel to Gnome Ranger
Page views: 3944 - Last update: 31st May 2017
Rarity: Rare RareRareRare

[1] Game design by Pete Austin. KAOS adventure system by Mike & Nick Austin, John Jones-Steele and Mike Bryant; original game coding & text by Graham Jones; Amiga conversion by Nick Austin and Mike Bryant. Graphics by Dicon Peeke; original titlescreen picture by Godfrey Dowson. Game text editing & diary translation by Peter McBride.

[2] Sequel to GNOME RANGER © 1987 Level 9.

[3] Distributed in the U.S. by Constellation Software.

TRIVIA: Reportedly, GNOME RANGER III: GNOME FREE - a third installment planned in the game series - was designed and written, but coding was never initiated on any platform.

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